Beispiel #1
0
 void OnApplicationPause(bool pauseStatus)
 {
     Debug.unityLogger.Log("EditorFile", "OnApplicationPause(" + pauseStatus + ")");
     if (pauseStatus)
     {
         Save();
     }
     else if (ShareMap.FileWaitingToImport())
     {
         if (importWorldHandler == null)
         {
             Save();
             SceneManager.LoadScene(Scenes.FILE_RECEIVE);
         }
         else
         {
             try
             {
                 importWorldHandler(ShareMap.GetImportStream());
             }
             catch (System.Exception e)
             {
                 DialogGUI.ShowMessageDialog(GUIManager.guiGameObject, "An error occurred while reading the file.");
                 Debug.LogError(e);
             }
         }
     }
 }
Beispiel #2
0
 void OnApplicationPause(bool paused)
 {
     if (!paused && ShareMap.FileWaitingToImport())
     {
         Close(Scenes.FILE_RECEIVE);
     }
 }
Beispiel #3
0
 private void CheckSharedFile()
 {
     if (ShareMap.FileWaitingToImport())
     {
         SceneManager.LoadScene(Scenes.FILE_RECEIVE);
     }
 }