void OnApplicationPause(bool pauseStatus) { Debug.unityLogger.Log("EditorFile", "OnApplicationPause(" + pauseStatus + ")"); if (pauseStatus) { Save(); } else if (ShareMap.FileWaitingToImport()) { if (importWorldHandler == null) { Save(); SceneManager.LoadScene(Scenes.FILE_RECEIVE); } else { try { importWorldHandler(ShareMap.GetImportStream()); } catch (System.Exception e) { DialogGUI.ShowMessageDialog(GUIManager.guiGameObject, "An error occurred while reading the file."); Debug.LogError(e); } } } }
void OnApplicationPause(bool paused) { if (!paused && ShareMap.FileWaitingToImport()) { Close(Scenes.FILE_RECEIVE); } }
private void CheckSharedFile() { if (ShareMap.FileWaitingToImport()) { SceneManager.LoadScene(Scenes.FILE_RECEIVE); } }