A mobile app for building 3D interactive worlds. This is a work in progress.
- Sculpt indoor/outdoor 3D environments. The interface is designed to allow rapid design and modification.
- Paint surfaces with a selection of over 100 high quality materials, along with custom colors.
- Use the Bevel tool to create complex shapes including rounded edges and stair steps.
- Use "substances" to build dynamic worlds with moving objects, water, and physics.
- Wire components together to respond to game events with a powerful logic system.
- Customize the sky, lighting, and fog.
- Experience your creations from a first person perspective. Make a game or just an interesting environment to explore.
- Interactive tutorials guide you through the interface and more advanced features of the app.
- World files can be sent to/from other apps.
The app opens to a list of "worlds" that you have created. Tap "New" to create a new world. Tap a world to open it in the Editor. Tap the menu button next to a world to access additional options, including sharing the worlds as .nspace
files. You can open these files in N-Space from another app, like an email attachment or downloaded file.
N-Space has built-in documentation and tutorials, which you can access through the overflow () menu, by tapping Help.
The app has been tested with Unity 2018.4.X on Android and iOS. There is little platform-specific code (only for importing/exporting files). Most of the user interface requires touch input and will not work with a mouse, so you will need to use the Unity Remote App, or build for Android directly.
This repository does not come with textures from Poliigon, FreePBR, 3dtextures, and Genetica. You can purchase/download them yourself - look in the folders inside Assets/GameAssets
for a list of .meta
files which correspond to the missing textures. It is also possible to test N-Space without the textures at all. Materials will lack texture, but you can paint the walls with colors instead.
The app has four scenes:
Menu/menuScene
: The file selection menuVoxelEditor/editScene
: The Editor interface. If you open this scene directly without first choosing a file, it will look for a file calledmapsave
.Game/playScene
: The gameplay interface. Again, without choosing a file it will look formapsave
.Menu/fileReceiveScene
: This scene will launch if you try to open a world file from another app using N-Space. This only works on Android.
These notes are mostly for me, but you can read them too.
- Install latest release of Unity 2018, with build tools for Android/iOS.
- Install Blender
- Clone repo. Don't open in Unity yet!!
- Optional: Download/copy textures from Poliigon, FreePBR, and Genetica (see above)
- Open project in Unity, and switch platform to Android
- Open Player settings and browse for the keystore location.
- Open Project Settings > Editor and switch Unity Remote device to Android
- Enter keystore password
- Change Device Filter
See credits.txt for sources of some assets.