Beispiel #1
0
        public static void MenuCreateCube()
        {
            ProBuilderMesh mesh = ShapeGenerator.GenerateCube(EditorUtility.newShapePivotLocation, Vector3.one);

            UndoUtility.RegisterCreatedObjectUndo(mesh.gameObject, "Create Shape");
            EditorUtility.InitObject(mesh);
        }
Beispiel #2
0
 public override ProBuilderMesh Build(bool preview = false)
 {
     return(ShapeGenerator.GenerateCube(EditorUtility.newShapePivotLocation, s_CubeSize));
 }