public static void MenuCreateCube() { ProBuilderMesh mesh = ShapeGenerator.GenerateCube(EditorUtility.newShapePivotLocation, Vector3.one); UndoUtility.RegisterCreatedObjectUndo(mesh.gameObject, "Create Shape"); EditorUtility.InitObject(mesh); }
public override ProBuilderMesh Build(bool preview = false) { return(ShapeGenerator.GenerateCube(EditorUtility.newShapePivotLocation, s_CubeSize)); }