Beispiel #1
0
        public async Task FuelVehicle(IPlayer player, int vID, int fuelstationId, string fueltype, int selectedLiterAmount, int selectedLiterPrice)
        {
            try
            {
                if (player == null || !player.Exists || vID == 0 || fuelstationId == 0 || fueltype == "" || selectedLiterAmount <= 0 || selectedLiterPrice == 0)
                {
                    return;
                }
                ulong vehID  = Convert.ToUInt64(vID);
                int   charId = User.GetPlayerOnline(player);
                if (vehID <= 0 || charId <= 0)
                {
                    return;
                }
                if (player.HasPlayerHandcuffs() || player.HasPlayerRopeCuffs())
                {
                    HUDHandler.SendNotification(player, 3, 5000, "Wie willst du das mit Handschellen/Fesseln machen?"); return;
                }
                var vehicle = Alt.Server.GetVehicles().ToList().FirstOrDefault(x => x.GetVehicleId() == vehID);
                if (vehicle == null || !vehicle.Exists)
                {
                    HUDHandler.SendNotification(player, 3, 5000, "Ein unerwarteter Fehler ist aufgetreten. [FEHLERCODE: FUEL-004]"); return;
                }
                if (ServerVehicles.GetVehicleType(vehicle) == 0)
                {
                    if (!CharactersInventory.ExistCharacterItem(charId, "Bargeld", "inventory"))
                    {
                        HUDHandler.SendNotification(player, 3, 5000, "Du hast nicht genügend Bargeld dabei."); return;
                    }
                    if (CharactersInventory.GetCharacterItemAmount(charId, "Bargeld", "inventory") < selectedLiterPrice)
                    {
                        HUDHandler.SendNotification(player, 3, 5000, "Du hast nicht genügend Bargeld dabei."); return;
                    }
                }
                if (!player.Position.IsInRange(vehicle.Position, 8f))
                {
                    HUDHandler.SendNotification(player, 4, 5000, "Du hast dich zu weit vom Fahrzeug entfernt."); return;
                }
                if (ServerVehicles.GetVehicleFuel(vehicle) >= ServerVehicles.GetVehicleFuelLimitOnHash(vehicle.Model))
                {
                    HUDHandler.SendNotification(player, 3, 5000, "Das Fahrzeug ist bereits voll getankt."); return;
                }
                var fuelStation = ServerFuelStations.ServerFuelStations_.FirstOrDefault(x => x.id == fuelstationId);
                if (fuelStation == null)
                {
                    HUDHandler.SendNotification(player, 4, 5000, "Ein unerwarteter Fehler ist aufgetreten. [FEHLERCODE: FUEL-005]"); return;
                }
                int duration = 500 * selectedLiterAmount;
                HUDHandler.SendNotification(player, 1, duration, "Fahrzeug wird betankt, bitte warten..");
                await Task.Delay(duration);

                lock (player)
                {
                    if (!player.Position.IsInRange(vehicle.Position, 8f))
                    {
                        HUDHandler.SendNotification(player, 4, 5000, "Du hast dich zu weit vom Fahrzeug entfernt."); return;
                    }
                }
                float fuelVal = ServerVehicles.GetVehicleFuel(vehicle) + selectedLiterAmount;
                if (fuelVal > ServerVehicles.GetVehicleFuelLimitOnHash(vehicle.Model))
                {
                    fuelVal = ServerVehicles.GetVehicleFuelLimitOnHash(vehicle.Model);
                }
                if (ServerVehicles.GetVehicleType(vehicle) == 0)
                {
                    CharactersInventory.RemoveCharacterItemAmount(charId, "Bargeld", selectedLiterPrice, "inventory");
                }
                ServerVehicles.SetVehicleFuel(vehicle, fuelVal);
                if (ServerVehicles.GetVehicleFuelTypeOnHash(vehicle.Model) != fueltype)
                {
                    ServerVehicles.SetVehicleEngineState(vehicle, false); ServerVehicles.SetVehicleEngineHealthy(vehicle, false); return;
                }
                ServerFuelStations.SetFuelStationBankMoney(fuelstationId, ServerFuelStations.GetFuelStationBankMoney(fuelstationId) + selectedLiterPrice);

                if (ServerFuelStations.GetFuelStationOwnerId(fuelstationId) != 0)
                {
                    ServerFuelStations.SetFuelStationAvailableLiters(fuelstationId, ServerFuelStations.GetFuelStationAvailableLiters(fuelstationId) - selectedLiterAmount);
                }
            }
            catch (Exception e)
            {
                Alt.Log($"{e}");
            }
        }