Beispiel #1
0
        public static string GetGarageParkInString(IPlayer player, IReadOnlyCollection <Server_Garage_Slots> garageSlots, int charId, int garageId, bool isFaction, string factionShort, int factionId)
        {
            if (player == null || !player.Exists || !garageSlots.Any() || garageId == 0 || charId == 0)
            {
                return("undefined");
            }
            List <IVehicle> vehicles = null;

            if (isFaction == false)
            {
                vehicles = Alt.Server.GetVehicles().Where(x => x != null && x.Exists && x.HasVehicleId() && x.GetVehicleId() > 0 && x.Position.IsInRange(player.Position, 50f)).ToList();
            }
            else if (isFaction == true)
            {
                vehicles = Alt.Server.GetVehicles().Where(x => x != null && x.Exists && x.HasVehicleId() && x.GetVehicleId() > 0 && x.Position.IsInRange(player.Position, 50f) && ServerVehicles.GetVehicleFactionId(x) == factionId && x.NumberplateText.Contains(factionShort)).ToList();
            }
            int garageType = ServerGarages.GetGarageType(garageId);

            if (garageType == -1)
            {
                return("undefined");
            }
            dynamic array = new JArray() as dynamic;
            dynamic entry = new JObject();

            foreach (var veh in vehicles)
            {
                bool hasKey      = false,
                         isOwner = ServerVehicles.GetVehicleOwner(veh) == charId;
                if (isFaction)
                {
                    hasKey = CharactersInventory.ExistCharacterItem(charId, $"Fahrzeugschluessel {factionShort}", "inventory");
                }
                else if (!isFaction)
                {
                    hasKey = CharactersInventory.ExistCharacterItem(charId, $"Fahrzeugschluessel {veh.NumberplateText}", "inventory");
                }
                if (!isOwner && !hasKey)
                {
                    continue;
                }
                entry       = new JObject();
                entry.vehid = veh.GetVehicleId();
                entry.plate = veh.NumberplateText;
                entry.hash  = veh.Model;
                entry.name  = ServerVehicles.GetVehicleNameOnHash(veh.Model);
                array.Add(entry);
            }

            //foreach (var slot in garageSlots.Where(x => x.garageId == garageId))
            //{
            //    var pos = new Position(slot.posX, slot.posY, slot.posZ);
            //    var entity = vehicles.OrderBy(x => x.Position.Distance(pos)).ToList().FirstOrDefault();
            //    if(entity == null) { continue; }
            //    var distance = entity.Position.Distance(pos);
            //    if (distance >= 1.5f) { continue; }
            //    var vehicle = ServerVehicles.ServerVehicles_.Where(x => x.isInGarage == false).ToList().FirstOrDefault(x => string.Equals(x.plate, entity.NumberplateText, StringComparison.CurrentCultureIgnoreCase));
            //    if(vehicle == null) { continue; }
            //    var vehicleData = ServerAllVehicles.ServerAllVehicles_.FirstOrDefault(x => x.hash == entity.Model);
            //    if (vehicleData == null) { continue; }
            //    if(vehicleData.vehClass != garageType) { continue; }
            //    bool hasKey = false;
            //    if (isFaction == false) { hasKey = CharactersInventory.ExistCharacterItem(charId, "Fahrzeugschluessel " + entity.NumberplateText, "inventory"); }
            //    else if(isFaction == true) { hasKey = CharactersInventory.ExistCharacterItem(charId, "Fahrzeugschluessel " + factionShort, "inventory"); }
            //    bool isOwner = vehicle.charid == charId;
            //    if(!hasKey && !isOwner) { continue; }

            //    entry = new JObject();
            //    entry.vehid = vehicle.id;
            //    entry.plate = entity.NumberplateText;
            //    entry.hash = entity.Model;
            //    entry.name = vehicleData.name;
            //    array.Add(entry);
            //}
            return(array.ToString());
        }