private static async void PlayerExitVehicle(IVehicle vehicle, IPlayer player, byte seat) { try { if (player == null || vehicle == null || !player.Exists || !vehicle.Exists) { return; } int charId = User.GetPlayerOnline(player); if (charId <= 0) { return; } if (ServerVehicles.GetVehicleType(vehicle) != 2) { return; } if (ServerVehicles.GetVehicleOwner(vehicle) != charId) { return; } if (player.GetPlayerCurrentMinijob() == "None") { return; } if (player.GetPlayerCurrentMinijobStep() == "None") { return; } if (player.GetPlayerCurrentMinijob() == "Elektrolieferant" && player.GetPlayerCurrentMinijobStep() == "DELIVER_TO_DESTINATION") { if (player.GetPlayerCurrentMinijobActionCount() == 1 && vehicle.Position.IsInRange(new Position(MinijobSpots_[0].pos.X, MinijobSpots_[0].pos.Y, MinijobSpots_[0].pos.Z), 5f)) { player.EmitLocked("Client:Minijob:RemoveJobMarker"); player.EmitLocked("Client:Minijob:CreateJobMarker", "Diamond Casino", 3, 514, 1, MinijobSpots_[0].depositPos.X, MinijobSpots_[0].depositPos.Y, MinijobSpots_[0].depositPos.Z - 1, false); HUDHandler.SendNotification(player, 1, 5000, "Begebe dich zur Tür und gebe das Paket ab."); return; } else if (player.GetPlayerCurrentMinijobActionCount() == 2 && vehicle.Position.IsInRange(new Position(MinijobSpots_[1].pos.X, MinijobSpots_[1].pos.Y, MinijobSpots_[1].pos.Z), 5f)) { player.EmitLocked("Client:Minijob:RemoveJobMarker"); player.EmitLocked("Client:Minijob:CreateJobMarker", "Lifeinvader", 3, 514, 1, MinijobSpots_[1].depositPos.X, MinijobSpots_[1].depositPos.Y, MinijobSpots_[1].depositPos.Z - 1, false); HUDHandler.SendNotification(player, 1, 5000, "Begebe dich zur Tür und gebe das Paket ab."); return; } else if (player.GetPlayerCurrentMinijobActionCount() == 3 && vehicle.Position.IsInRange(new Position(MinijobSpots_[2].pos.X, MinijobSpots_[2].pos.Y, MinijobSpots_[2].pos.Z), 5f)) { player.EmitLocked("Client:Minijob:RemoveJobMarker"); player.EmitLocked("Client:Minijob:CreateJobMarker", "Weazel News", 3, 514, 1, MinijobSpots_[2].depositPos.X, MinijobSpots_[2].depositPos.Y, MinijobSpots_[2].depositPos.Z - 1, false); HUDHandler.SendNotification(player, 1, 5000, "Begebe dich zur Tür und gebe das Paket ab."); return; } else if (player.GetPlayerCurrentMinijobActionCount() == 4 && vehicle.Position.IsInRange(new Position(MinijobSpots_[3].pos.X, MinijobSpots_[3].pos.Y, MinijobSpots_[3].pos.Z), 5f)) { player.EmitLocked("Client:Minijob:RemoveJobMarker"); player.EmitLocked("Client:Minijob:CreateJobMarker", "Maze Bank", 3, 514, 1, MinijobSpots_[3].depositPos.X, MinijobSpots_[3].depositPos.Y, MinijobSpots_[3].depositPos.Z - 1, false); HUDHandler.SendNotification(player, 1, 5000, "Begebe dich zur Tür und gebe das Paket ab."); return; } else if (player.GetPlayerCurrentMinijobActionCount() == 5 && vehicle.Position.IsInRange(new Position(MinijobSpots_[4].pos.X, MinijobSpots_[4].pos.Y, MinijobSpots_[4].pos.Z), 5f)) { player.EmitLocked("Client:Minijob:RemoveJobMarker"); player.EmitLocked("Client:Minijob:CreateJobMarker", "Crastenburg Hotel", 3, 514, 1, MinijobSpots_[4].depositPos.X, MinijobSpots_[4].depositPos.Y, MinijobSpots_[4].depositPos.Z - 1, false); HUDHandler.SendNotification(player, 1, 5000, "Begebe dich zur Tür und gebe das Paket ab."); return; } else if (player.GetPlayerCurrentMinijobActionCount() == 6 && vehicle.Position.IsInRange(new Position(MinijobSpots_[5].pos.X, MinijobSpots_[5].pos.Y, MinijobSpots_[5].pos.Z), 5f)) { player.EmitLocked("Client:Minijob:RemoveJobMarker"); player.EmitLocked("Client:Minijob:CreateJobMarker", "Glass Heroes", 3, 514, 1, MinijobSpots_[5].depositPos.X, MinijobSpots_[5].depositPos.Y, MinijobSpots_[5].depositPos.Z - 1, false); HUDHandler.SendNotification(player, 1, 5000, "Begebe dich zur Tür und gebe das Paket ab."); return; } } else if (player.GetPlayerCurrentMinijob() == "Elektrolieferant" && player.GetPlayerCurrentMinijobStep() == "DRIVE_BACK_TO_START" && vehicle.Position.IsInRange(Constants.Positions.Minijob_Elektrolieferant_VehOutPos, 8f)) { player.EmitLocked("Client:Minijob:RemoveJobMarker"); foreach (var veh in Alt.Server.GetVehicles().Where(x => x.NumberplateText == $"EL-{charId}").ToList()) { if (veh == null || !veh.Exists) { continue; } ServerVehicles.RemoveVehiclePermanently(veh); veh.Remove(); } player.SetPlayerCurrentMinijob("None"); player.SetPlayerCurrentMinijobStep("None"); player.SetPlayerCurrentMinijobActionCount(0); int rnd = new Random().Next(500, 750); if (!CharactersBank.HasCharacterBankMainKonto(charId)) { HUDHandler.SendNotification(player, 3, 5000, $"Dein Gehalt i.H.v. {rnd}$ konnte nicht überwiesen werden da du kein Hauptkonto hast."); return; } int accNumber = CharactersBank.GetCharacterBankMainKonto(charId); if (accNumber <= 0) { return; } CharactersBank.SetBankAccountMoney(accNumber, CharactersBank.GetBankAccountMoney(accNumber) + rnd); ServerBankPapers.CreateNewBankPaper(accNumber, DateTime.Now.ToString("d", CultureInfo.CreateSpecificCulture("de-DE")), DateTime.Now.ToString("t", CultureInfo.CreateSpecificCulture("de-DE")), "Eingehende Überweisung", "Department of Water and Power", "Minijob Gehalt", $"+{rnd}$", "Online Banking"); HUDHandler.SendNotification(player, 2, 5000, $"Du hast den Minijob erfolgreich abgeschlossen. Dein Gehalt i.H.v. {rnd}$ wurde dir auf dein Hauptkonto überwiesen."); return; } } catch (Exception e) { Alt.Log($"{e}"); } }
public static string GetGarageParkInString(IPlayer player, IReadOnlyCollection <Server_Garage_Slots> garageSlots, int charId, int garageId, bool isFaction, string factionShort, int factionId) { if (player == null || !player.Exists || !garageSlots.Any() || garageId == 0 || charId == 0) { return("undefined"); } List <IVehicle> vehicles = null; if (isFaction == false) { vehicles = Alt.Server.GetVehicles().Where(x => x != null && x.Exists && x.HasVehicleId() && x.GetVehicleId() > 0 && x.Position.IsInRange(player.Position, 50f)).ToList(); } else if (isFaction == true) { vehicles = Alt.Server.GetVehicles().Where(x => x != null && x.Exists && x.HasVehicleId() && x.GetVehicleId() > 0 && x.Position.IsInRange(player.Position, 50f) && ServerVehicles.GetVehicleFactionId(x) == factionId && x.NumberplateText.Contains(factionShort)).ToList(); } int garageType = ServerGarages.GetGarageType(garageId); if (garageType == -1) { return("undefined"); } dynamic array = new JArray() as dynamic; dynamic entry = new JObject(); foreach (var veh in vehicles) { bool hasKey = false, isOwner = ServerVehicles.GetVehicleOwner(veh) == charId; if (isFaction) { hasKey = CharactersInventory.ExistCharacterItem(charId, $"Fahrzeugschluessel {factionShort}", "inventory"); } else if (!isFaction) { hasKey = CharactersInventory.ExistCharacterItem(charId, $"Fahrzeugschluessel {veh.NumberplateText}", "inventory"); } if (!isOwner && !hasKey) { continue; } entry = new JObject(); entry.vehid = veh.GetVehicleId(); entry.plate = veh.NumberplateText; entry.hash = veh.Model; entry.name = ServerVehicles.GetVehicleNameOnHash(veh.Model); array.Add(entry); } //foreach (var slot in garageSlots.Where(x => x.garageId == garageId)) //{ // var pos = new Position(slot.posX, slot.posY, slot.posZ); // var entity = vehicles.OrderBy(x => x.Position.Distance(pos)).ToList().FirstOrDefault(); // if(entity == null) { continue; } // var distance = entity.Position.Distance(pos); // if (distance >= 1.5f) { continue; } // var vehicle = ServerVehicles.ServerVehicles_.Where(x => x.isInGarage == false).ToList().FirstOrDefault(x => string.Equals(x.plate, entity.NumberplateText, StringComparison.CurrentCultureIgnoreCase)); // if(vehicle == null) { continue; } // var vehicleData = ServerAllVehicles.ServerAllVehicles_.FirstOrDefault(x => x.hash == entity.Model); // if (vehicleData == null) { continue; } // if(vehicleData.vehClass != garageType) { continue; } // bool hasKey = false; // if (isFaction == false) { hasKey = CharactersInventory.ExistCharacterItem(charId, "Fahrzeugschluessel " + entity.NumberplateText, "inventory"); } // else if(isFaction == true) { hasKey = CharactersInventory.ExistCharacterItem(charId, "Fahrzeugschluessel " + factionShort, "inventory"); } // bool isOwner = vehicle.charid == charId; // if(!hasKey && !isOwner) { continue; } // entry = new JObject(); // entry.vehid = vehicle.id; // entry.plate = entity.NumberplateText; // entry.hash = entity.Model; // entry.name = vehicleData.name; // array.Add(entry); //} return(array.ToString()); }
private static void PlayerEnterVehicle(IVehicle vehicle, IPlayer player, byte seat) { try { if (player == null || vehicle == null || !player.Exists || !vehicle.Exists) { return; } int charId = User.GetPlayerOnline(player); if (charId <= 0) { return; } if (ServerVehicles.GetVehicleType(vehicle) != 2) { return; } if (ServerVehicles.GetVehicleOwner(vehicle) != charId) { return; } if (player.GetPlayerCurrentMinijob() == "None") { return; } if (player.GetPlayerCurrentMinijobStep() == "None") { return; } if (player.GetPlayerCurrentMinijob() != "Elektrolieferant") { return; } if (player.GetPlayerCurrentMinijobStep() == "FirstStepInVehicle") { player.SetPlayerCurrentMinijobStep("DELIVER_TO_DESTINATION"); player.SetPlayerCurrentMinijobActionCount(1); HUDHandler.SendNotification(player, 1, 2500, "Fahre zum ersten Unternehmen um die Elektrozellen abzuliefern."); player.EmitLocked("Client:Minijob:CreateJobMarker", "Diamond Casino", 3, 514, 30, MinijobSpots_[0].pos.X, MinijobSpots_[0].pos.Y, MinijobSpots_[0].pos.Z, true); return; } else if (player.GetPlayerCurrentMinijobStep() == "DELIVER_TO_DESTINATION" && player.GetPlayerCurrentMinijobActionCount() == 2) { HUDHandler.SendNotification(player, 1, 2500, "Fahre zum nächsten Unternehmen um die Elektrozellen abzuliefern."); player.EmitLocked("Client:Minijob:CreateJobMarker", "Lifeinvader", 3, 514, 30, MinijobSpots_[1].pos.X, MinijobSpots_[1].pos.Y, MinijobSpots_[1].pos.Z, true); return; } else if (player.GetPlayerCurrentMinijobStep() == "DELIVER_TO_DESTINATION" && player.GetPlayerCurrentMinijobActionCount() == 3) { HUDHandler.SendNotification(player, 1, 2500, "Fahre zum nächsten Unternehmen um die Elektrozellen abzuliefern."); player.EmitLocked("Client:Minijob:CreateJobMarker", "Weazel News", 3, 514, 30, MinijobSpots_[2].pos.X, MinijobSpots_[2].pos.Y, MinijobSpots_[2].pos.Z, true); return; } else if (player.GetPlayerCurrentMinijobStep() == "DELIVER_TO_DESTINATION" && player.GetPlayerCurrentMinijobActionCount() == 4) { HUDHandler.SendNotification(player, 1, 2500, "Fahre zum nächsten Unternehmen um die Elektrozellen abzuliefern."); player.EmitLocked("Client:Minijob:CreateJobMarker", "Maze Bank", 3, 514, 30, MinijobSpots_[3].pos.X, MinijobSpots_[3].pos.Y, MinijobSpots_[3].pos.Z, true); return; } else if (player.GetPlayerCurrentMinijobStep() == "DELIVER_TO_DESTINATION" && player.GetPlayerCurrentMinijobActionCount() == 5) { HUDHandler.SendNotification(player, 1, 2500, "Fahre zum nächsten Unternehmen um die Elektrozellen abzuliefern."); player.EmitLocked("Client:Minijob:CreateJobMarker", "Crastenburg Hotel", 3, 514, 30, MinijobSpots_[4].pos.X, MinijobSpots_[4].pos.Y, MinijobSpots_[4].pos.Z, true); return; } else if (player.GetPlayerCurrentMinijobStep() == "DELIVER_TO_DESTINATION" && player.GetPlayerCurrentMinijobActionCount() == 6) { HUDHandler.SendNotification(player, 1, 2500, "Fahre zum nächsten Unternehmen um die Elektrozellen abzuliefern."); player.EmitLocked("Client:Minijob:CreateJobMarker", "Glass Heroes", 3, 514, 30, MinijobSpots_[5].pos.X, MinijobSpots_[5].pos.Y, MinijobSpots_[5].pos.Z, true); return; } else if (player.GetPlayerCurrentMinijobStep() == "DRIVE_BACK_TO_START") { HUDHandler.SendNotification(player, 1, 2500, "Fahre zurück zum Department of Water and Power und stelle dein Fahrzeug ab."); player.EmitLocked("Client:Minijob:CreateJobMarker", "Department of Water and Power: Fahrzeugabgabe", 3, 514, 39, Constants.Positions.Minijob_Elektrolieferant_VehOutPos.X, Constants.Positions.Minijob_Elektrolieferant_VehOutPos.Y, Constants.Positions.Minijob_Elektrolieferant_VehOutPos.Z, true); return; } } catch (Exception e) { Alt.Log($"{e}"); } }