Beispiel #1
0
	public static void SetServerStatus(int status)
	{
		SteamDSConfig.currentServerStatus = status;
		ServerStatusInfo serverStatusInfo = ServerStatusInfo.Create(GlobalTargets.AllClients);
		serverStatusInfo.Status = SteamDSConfig.currentServerStatus;
		serverStatusInfo.Send();
	}
Beispiel #2
0
 public override void OnEvent(ServerStatusInfo evnt)
 {
     if (!this.ValidateSender(evnt, SenderTypes.Any))
     {
         return;
     }
     Debug.Log("Receive server status code: " + evnt.Status);
     SteamDSConfig.ReceiveServerStatus(evnt.Status);
 }