public static void SetServerStatus(int status) { SteamDSConfig.currentServerStatus = status; ServerStatusInfo serverStatusInfo = ServerStatusInfo.Create(GlobalTargets.AllClients); serverStatusInfo.Status = SteamDSConfig.currentServerStatus; serverStatusInfo.Send(); }
public override void OnEvent(ServerStatusInfo evnt) { if (!this.ValidateSender(evnt, SenderTypes.Any)) { return; } Debug.Log("Receive server status code: " + evnt.Status); SteamDSConfig.ReceiveServerStatus(evnt.Status); }