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SteamDSConfig.cs
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SteamDSConfig.cs
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using System;
using System.Collections.Generic;
using System.IO;
using Bolt;
using Steamworks;
using TheForest.Commons.Enums;
using TheForest.Tools;
using TheForest.Utils;
using UdpKit;
using UnityEngine;
public static class SteamDSConfig
{
public static bool IsServerSaving
{
get
{
return SteamDSConfig.currentServerStatus == 1;
}
}
public static bool isDedicated
{
get
{
return SteamDSConfig.isDedicatedServer || SteamClientDSConfig.isDedicatedClient;
}
}
public static void StartAutoSaveMode()
{
SteamDSConfig.SetServerStatus(0);
GameObject gameObject = new GameObject("GameAutoSave");
AutoSaveMode autoSaveMode = gameObject.AddComponent<AutoSaveMode>();
}
public static void SaveGame()
{
GameSetup.SetSlot((Slots)SteamDSConfig.GameSaveSlot);
LevelSerializer.Checkpoint();
SaveSlotUtils.SaveHostGameGUID();
}
public static void SetServerStatus(int status)
{
SteamDSConfig.currentServerStatus = status;
ServerStatusInfo serverStatusInfo = ServerStatusInfo.Create(GlobalTargets.AllClients);
serverStatusInfo.Status = SteamDSConfig.currentServerStatus;
serverStatusInfo.Send();
}
public static void ReceiveServerStatus(int status)
{
SteamDSConfig.currentServerStatus = status;
}
private static ushort defaultShort(string key, ushort defaultValue)
{
if (SteamDSConfig.UseServerConfigFile)
{
string serverData = SteamDSConfig.GetServerData(key);
ushort result = defaultValue;
if (serverData != string.Empty && ushort.TryParse(serverData, out result))
{
return result;
}
}
return defaultValue;
}
private static int defaultInt(string key, int defaultValue, int minValue, int maxValue)
{
return Mathf.Clamp(SteamDSConfig.defaultInt(key, defaultValue), minValue, maxValue);
}
private static int defaultInt(string key, int defaultValue, int minValue)
{
return Mathf.Max(SteamDSConfig.defaultInt(key, defaultValue), minValue);
}
private static int defaultInt(string key, int defaultValue)
{
if (SteamDSConfig.UseServerConfigFile)
{
string serverData = SteamDSConfig.GetServerData(key);
int result = defaultValue;
if (serverData != string.Empty && int.TryParse(serverData, out result))
{
return result;
}
}
return defaultValue;
}
private static bool defaultBool(string key, bool defaultValue)
{
if (SteamDSConfig.UseServerConfigFile)
{
string serverData = SteamDSConfig.GetServerData(key);
if (serverData != string.Empty)
{
return serverData.ToLower() == "on" || serverData.ToLower() == "true";
}
}
return defaultValue;
}
private static string defaultString(string key, string defaultValue = "")
{
if (SteamDSConfig.UseServerConfigFile)
{
string serverData = SteamDSConfig.GetServerData(key);
return (!(serverData != string.Empty)) ? defaultValue : serverData;
}
return defaultValue;
}
public static string PasswordToHash(string password)
{
return Hash.ToMD5(Hash.ToSHA512(password));
}
public static string ServerAddress
{
get
{
return SteamDSConfig.defaultString("serverIP", SteamDSConfig._serverAddress);
}
set
{
SteamDSConfig._serverAddress = value;
}
}
public static ushort ServerSteamPort
{
get
{
return SteamDSConfig.defaultShort("serverSteamPort", SteamDSConfig._serverSteamPort);
}
set
{
SteamDSConfig._serverSteamPort = value;
}
}
public static ushort ServerGamePort
{
get
{
return SteamDSConfig.defaultShort("serverGamePort", SteamDSConfig._serverGamePort);
}
set
{
SteamDSConfig._serverGamePort = value;
}
}
public static ushort ServerQueryPort
{
get
{
return SteamDSConfig.defaultShort("serverQueryPort", SteamDSConfig._serverQueryPort);
}
set
{
SteamDSConfig._serverQueryPort = value;
}
}
public static string ServerName
{
get
{
return SteamDSConfig.defaultString("serverName", SteamDSConfig._serverName);
}
set
{
SteamDSConfig._serverName = value;
}
}
public static bool ServerVACEnabled
{
get
{
return SteamDSConfig.defaultBool("enableVAC", SteamDSConfig._enableVAC);
}
set
{
SteamDSConfig._enableVAC = value;
}
}
public static string ServerPassword
{
get
{
return SteamDSConfig.defaultString("serverPassword", SteamDSConfig._serverPassword);
}
set
{
SteamDSConfig._serverPassword = value;
}
}
public static string ServerAdminPassword
{
get
{
return SteamDSConfig.defaultString("serverPasswordAdmin", SteamDSConfig._serverAdminPassword);
}
set
{
SteamDSConfig._serverAdminPassword = value;
}
}
public static string ServerSteamAccount
{
get
{
return SteamDSConfig.defaultString("serverSteamAccount", SteamDSConfig._serverSteamAccount);
}
set
{
SteamDSConfig._serverSteamAccount = value;
}
}
public static int ServerPlayers
{
get
{
return SteamDSConfig.defaultInt("serverPlayers", SteamDSConfig._serverPlayers, SteamDSConfig.minPlayersPerServer, SteamDSConfig.maxPlayersPerServer);
}
set
{
SteamDSConfig._serverPlayers = Mathf.Clamp(value, SteamDSConfig.minPlayersPerServer, SteamDSConfig.maxPlayersPerServer);
}
}
public static int GameAutoSaveIntervalMinutes
{
get
{
return SteamDSConfig.defaultInt("serverAutoSaveInterval", SteamDSConfig._gameAutoSaveIntervalMinutes, SteamDSConfig.minAutoSaveTime);
}
set
{
SteamDSConfig._gameAutoSaveIntervalMinutes = Math.Max(value, SteamDSConfig.minAutoSaveTime);
}
}
public static string GameDifficulty
{
get
{
return SteamDSConfig.defaultString("difficulty", SteamDSConfig._gameDifficulty);
}
set
{
SteamDSConfig._gameDifficulty = value;
}
}
public static string GameType
{
get
{
return SteamDSConfig.defaultString("initType", SteamDSConfig._gameType);
}
set
{
SteamDSConfig._gameType = value;
}
}
public static int GameSaveSlot
{
get
{
return SteamDSConfig.defaultInt("slot", SteamDSConfig._gameSaveSlot);
}
set
{
SteamDSConfig._gameSaveSlot = value;
}
}
public static bool ShowLogs
{
get
{
return SteamDSConfig.defaultBool("showLogs", SteamDSConfig._showLogs);
}
set
{
SteamDSConfig._showLogs = value;
}
}
public static bool VeganMode
{
get
{
return SteamDSConfig.defaultBool("veganMode", SteamDSConfig._veganMode);
}
set
{
SteamDSConfig._veganMode = value;
}
}
public static bool VegetarianMode
{
get
{
return SteamDSConfig.defaultBool("vegetarianMode", SteamDSConfig._vegetarianMode);
}
set
{
SteamDSConfig._vegetarianMode = value;
}
}
public static bool ResetHolesMode
{
get
{
return SteamDSConfig.defaultBool("resetHolesMode", SteamDSConfig._resetHolesMode);
}
set
{
SteamDSConfig._resetHolesMode = value;
}
}
public static bool TreeRegrowMode
{
get
{
return SteamDSConfig.defaultBool("treeRegrowMode", SteamDSConfig._treeRegrowMode);
}
set
{
SteamDSConfig._treeRegrowMode = value;
}
}
public static bool AllowBuildingDestruction
{
get
{
return SteamDSConfig.defaultBool("allowBuildingDestruction", SteamDSConfig._allowbuildingdestruction);
}
set
{
SteamDSConfig._allowbuildingdestruction = value;
}
}
public static bool AllowEnemiesCreative
{
get
{
return SteamDSConfig.defaultBool("allowEnemiesCreativeMode", SteamDSConfig._allowEnemiesCreativeMode);
}
set
{
SteamDSConfig._allowEnemiesCreativeMode = value;
}
}
public static bool AllowCheats
{
get
{
return SteamDSConfig.defaultBool("allowCheat", SteamDSConfig._allowcheats);
}
set
{
SteamDSConfig._allowcheats = value;
}
}
public static AppId_t AppIdDS
{
get
{
return new AppId_t(556450u);
}
}
public static string GetServerData(string key)
{
SteamDSConfig.LoadServerCfg();
if (SteamDSConfig.serverConfig.Length > 0)
{
foreach (string text in SteamDSConfig.serverConfig)
{
if (!text.Contains("
{
string text2 = text.Replace(key, string.Empty);
return text2.Trim();
}
}
}
Debug.LogError("No ServerConfig key (" + key + ") found. Check your configuration file.");
return string.Empty;
}
public static void LoadServerCfg()
{
if (!SteamDSConfig.ServerConfigLoaded)
{
SteamDSConfig.serverConfig = SteamDSConfig.GetServerCfg();
SteamDSConfig.ServerConfigLoaded = true;
}
}
public static string[] GetServerCfg()
{
try
{
if (File.Exists(SteamDSConfig.GetServerCfgPath()))
{
return File.ReadAllLines(SteamDSConfig.GetServerCfgPath());
}
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return SteamDSConfig.CreateServerCfg();
}
public static string GetServerCfgPath()
{
return SteamDSConfig.ConfigFilePath;
}
public static string GetServerCfgDir()
{
return Application.persistentDataPath + "/" + SteamDSConfig.serverConfigurationDir + "/";
}
public static string[] CreateServerCfg()
{
try
{
if (!Directory.Exists(SteamDSConfig.GetServerCfgDir()))
{
Directory.CreateDirectory(SteamDSConfig.GetServerCfgDir());
}
if (File.Exists(SteamDSConfig.GetServerCfgPath()))
{
File.Delete(SteamDSConfig.GetServerCfgPath());
}
File.WriteAllLines(SteamDSConfig.GetServerCfgPath(), SteamDSConfig.ServerDefaultData);
}
catch (Exception exception)
{
Debug.LogException(exception);
}
return SteamDSConfig.ServerDefaultData;
}
public static bool isDedicatedServer = false;
public static CoopSteamManagerDS manager;
public static string ProductName = "The Forest";
public static string ProductDescription = "The Forest";
public static string MapName = "The Forest";
public static string ServerVersion = "0.11.3.0.0";
public static bool initialized = false;
public static bool connectedToSteam = false;
public static UdpPlatform udpPlatform;
public static UdpEndPoint EndPoint;
public static string ServerGUID = string.Empty;
public static bool isUsingDummyPlayer = false;
public static Dictionary<uint, CSteamID> clientConnectionInfo = new Dictionary<uint, CSteamID>();
public static int currentServerStatus = -1;
public const int ServerStarting = -1;
public const int ServerRunning = 0;
public const int ServerSaving = 1;
public static EServerMode ServerAuthMode = EServerMode.eServerModeAuthentication;
public static bool useLaunchDisplay = false;
public static bool noSteamClient = false;
private static string _serverAddress = "192.168.1.47";
private static ushort _serverSteamPort = 27016;
private static ushort _serverGamePort = 27015;
private static ushort _serverQueryPort = 27016;
private static string _serverName = "The Forest Server";
private static bool _enableVAC = false;
private static string _serverPassword = string.Empty;
private static string _serverAdminPassword = string.Empty;
private static string _serverSteamAccount = string.Empty;
private static int _serverPlayers = 8;
private static int _gameAutoSaveIntervalMinutes = 30;
private static string _gameDifficulty = "Normal";
private static string _gameType = "Continue";
private static int _gameSaveSlot = 1;
private static bool _showLogs = false;
public static int minAutoSaveTime = 15;
public static int minPlayersPerServer = 2;
public static int maxPlayersPerServer = 100;
private static bool _veganMode = false;
private static bool _vegetarianMode = false;
private static bool _resetHolesMode = false;
private static bool _treeRegrowMode = false;
private static bool _allowbuildingdestruction = true;
private static bool _allowEnemiesCreativeMode = false;
private static bool _allowcheats = false;
public static string serverConfigurationDir = "ds";
public static string serverConfigurationFile = "Server.cfg";
public static string ConfigFilePath = string.Concat(new string[]
{
Application.persistentDataPath,
"/",
SteamDSConfig.serverConfigurationDir,
"/",
SteamDSConfig.serverConfigurationFile
});
public static bool ServerConfigLoaded = false;
public static bool UseServerConfigFile = true;
public static string[] serverConfig;
public static string[] ServerDefaultData = new string[]
{
"
"
"serverIP 192.168.1.47",
"
"serverSteamPort 8766",
"
"serverGamePort 27015",
"
"serverQueryPort 27016",
"
"serverName The Forest Game",
"
"serverPlayers 4",
"
"enableVAC off",
"
"serverPassword ",
"
"serverPasswordAdmin ",
"
"serverSteamAccount ",
"
"serverAutoSaveInterval 30",
"
"difficulty Normal",
"
"initType Continue",
"
"slot 1",
"
"showLogs off",
"
"serverContact email@gmail.com",
"
"veganMode off",
"
"vegetarianMode off",
"
"resetHolesMode off",
"
"treeRegrowMode off",
"
"allowBuildingDestruction on",
"
"allowEnemiesCreativeMode off",
"
"allowcheats off"
};
}