public FletcherCraftsmanSatchel()
            : base()
        {
            if (this.Items.Count < 2 && 0.5 > Utility.RandomDouble())
            {
                this.DropItem(Reward.FletcherRecipe());
            }

            if (0.01 > Utility.RandomDouble())
            {
                this.DropItem(Reward.FletcherRunic());
            }
        }
Beispiel #2
0
        public FletcherCraftsmanSatchel()
            : base()
        {
            if (Items.Count < 2)
            {
                var recipe = Reward.FletcherRecipe();

                if (recipe != null)
                {
                    DropItem(recipe);
                }
            }

            var runic = Reward.FletcherRunic();

            if (runic != null)
            {
                DropItem(runic);
            }
        }