Beispiel #1
0
        public BaseCraftsmanSatchel()
            : base()
        {
            Hue = Reward.SatchelHue();

            int count = 1;

            if (0.015 > Utility.RandomDouble())
            {
                count = 2;
            }

            bool equipment = false;
            bool jewlery   = false;
            bool talisman  = false;

            while (Items.Count < count)
            {
                if (0.33 > Utility.RandomDouble() && !talisman)
                {
                    DropItem(Loot.RandomTalisman());
                    talisman = true;
                }
                else if (0.4 > Utility.RandomDouble() && !equipment)
                {
                    DropItem(RandomItem());
                    equipment = true;
                }
                else if (0.88 > Utility.RandomDouble() && !jewlery)
                {
                    DropItem(Reward.Jewlery());
                    jewlery = true;
                }
            }
        }