public FletcherCraftsmanSatchel() : base() { if (this.Items.Count < 2 && 0.5 > Utility.RandomDouble()) { this.DropItem(Reward.FletcherRecipe()); } if (0.01 > Utility.RandomDouble()) { this.DropItem(Reward.FletcherRunic()); } }
public FletcherCraftsmanSatchel() : base() { if (Items.Count < 2) { var recipe = Reward.FletcherRecipe(); if (recipe != null) { DropItem(recipe); } } var runic = Reward.FletcherRunic(); if (runic != null) { DropItem(runic); } }