private void Window_DoubleClick(object sender, System.EventArgs e)
    {
        // Events em Jogo
        if (Tools.CurrentWindow == Tools.Windows.Jogo)
        {
            // Use item
            byte Slot = Tools.Inventory_Overlapping();
            if (Slot > 0)
            {
                if (Player.Inventory[Slot].Item_Num > 0)
                {
                    Sending.Inventory_Use(Slot);
                }
            }

            // Use o que estiver na hotbar
            Slot = Tools.Hotbar_Overlapping();
            if (Slot > 0)
            {
                if (Player.Hotbar[Slot].Slot > 0)
                {
                    Sending.Hotbar_Use(Slot);
                }
            }
        }
    }
    private void Window_KeyDown(object sender, KeyEventArgs e)
    {
        // Define se um Button está sendo HoldKey
        switch (e.KeyCode)
        {
        case Keys.Up: Jogo.HoldKey_Above = true; break;

        case Keys.Down: Jogo.HoldKey_Below = true; break;

        case Keys.Left: Jogo.HoldKey_Left = true; break;

        case Keys.Right: Jogo.HoldKey_Right = true; break;

        case Keys.ShiftKey: Jogo.HoldKey_Shift = true; break;

        case Keys.ControlKey: Jogo.HoldKey_Control = true; break;

        case Keys.Enter: Scanners.Chat_Digitar(); break;
        }

        // Em Jogo
        if (Tools.CurrentWindow == Tools.Windows.Jogo)
        {
            if (!Panels.Locate("Chat").Geral.Visible)
            {
                switch (e.KeyCode)
                {
                case Keys.Space: Player.CollectItem(); break;

                case Keys.D1: Sending.Hotbar_Use(1); break;

                case Keys.D2: Sending.Hotbar_Use(2); break;

                case Keys.D3: Sending.Hotbar_Use(3); break;

                case Keys.D4: Sending.Hotbar_Use(4); break;

                case Keys.D5: Sending.Hotbar_Use(5); break;

                case Keys.D6: Sending.Hotbar_Use(6); break;

                case Keys.D7: Sending.Hotbar_Use(7); break;

                case Keys.D8: Sending.Hotbar_Use(8); break;

                case Keys.D9: Sending.Hotbar_Use(9); break;

                case Keys.D0: Sending.Hotbar_Use(0); break;
                }
            }
        }
    }