private async void sendButton_Click(object sender, RoutedEventArgs e) { try { var message = Message.Text; if (!string.IsNullOrEmpty(message)) { if (int.TryParse(UserId.Text, out int userId)) { await Sending("Chat.Message", ("message", message), ("userId", userId.ToString())); } else { await Sending("Chat.MessageToAll", ("message", message)); } } else { MessageBox.Show("First enter access token"); } } catch (Exception ex) { messagesList.Items.Add(ex.Message); } }
public async Task <IActionResult> Edit(int id, [Bind("Id,IdProduct,IdOrder,IdProvider,IdEmployee,DateDelivery,DateDeparture")] Sending sending) { if (id != sending.Id) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(sending); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!SendingExists(sending.Id)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } ViewData["IdEmployee"] = new SelectList(_context.Employees, "Id", "Id", sending.IdEmployee); ViewData["IdOrder"] = new SelectList(_context.Order, "Id", "Id", sending.IdOrder); ViewData["IdProduct"] = new SelectList(_context.Products, "Id", "Id", sending.IdProduct); ViewData["IdProvider"] = new SelectList(_context.Providers, "Id", "Id", sending.IdProvider); return(View(sending)); }
/// <summary> /// Does the actual work of sending the <see cref="IFormattedNotificationMessage"/> /// </summary> /// <param name="message">The <see cref="IFormattedNotificationMessage"/> to be sent</param> public override void PerformSend(IFormattedNotificationMessage message) { if (!message.Recipients.Any()) { return; } using (var msg = new MailMessage { From = new MailAddress(message.From), Subject = message.Name, Body = message.BodyText, IsBodyHtml = true }) { // REFACTOR update to MultiLogHelper when we control Resolution Freeze LogHelper.Info <SmtpNotificationGatewayMethod>("Sending an email to " + string.Join(", ", message.Recipients)); foreach (var to in message.Recipients) { if (!string.IsNullOrEmpty(to)) { msg.To.Add(new MailAddress(to)); } } // Event raised to allow further modification to msg (like attachments) Sending.RaiseEvent(new ObjectEventArgs <MailMessage>(msg), this); this.Send(msg); } }
public static void Died(short Map_Num, byte Index) { Lists.Structures.NPCs NPC = Lists.NPC[Lists.Map[Map_Num].Temp_NPC[Index].Index]; // Solta os itens for (byte i = 0; i <= Game.Max_NPC_Queda - 1; i++) { if (NPC.Queda[i].Item_Num > 0) { if (Game.Aleatório.Next(NPC.Queda[i].Chance, 101) == 100) { // Data do item Lists.Structures.Map_Items Item = new Lists.Structures.Map_Items(); Item.Index = NPC.Queda[i].Item_Num; Item.Amount = NPC.Queda[i].Amount; Item.X = Lists.Map[Map_Num].Temp_NPC[Index].X; Item.Y = Lists.Map[Map_Num].Temp_NPC[Index].Y; // Solta Lists.Map[Map_Num].Temp_Item.Add(Item); } } } // Envia os Data dos itens no chão para o mapa Sending.Map_Items(Map_Num); // Reseta os Data do NPC Lists.Map[Map_Num].Temp_NPC[Index].Vital[(byte)Game.Vital.Life] = 0; Lists.Map[Map_Num].Temp_NPC[Index].Appearance_Time = Environment.TickCount; Lists.Map[Map_Num].Temp_NPC[Index].Index = 0; Lists.Map[Map_Num].Temp_NPC[Index].Target_Type = 0; Lists.Map[Map_Num].Temp_NPC[Index].Target_Index = 0; Sending.Map_NPC_Died(Map_Num, Index); }
public static void Entrar(byte Index) { // Previni que alguém que já está online de logar if (IsPlaying(Index)) { return; } // Defines that the player is inside the Game Lists.TempPlayer[Index].Playing = true; // Envia todos os dados necessários Sending.Entrada(Index); Sending.Players_Data_Map(Index); Sending.Player_Experience(Index); Sending.Player_Inventory(Index); Sending.Player_Hotbar(Index); Sending.Items(Index); Sending.NPCs(Index); Sending.Map_Items(Index, Character(Index).Map); // Transports the player to his determined position Transportar(Index, Character(Index).Map, Character(Index).X, Character(Index).Y); // Enter the Game Sending.Entrar(Index); Sending.Message(Index, Lists.Server_Data.Message, Color.Blue); }
private void Window_DoubleClick(object sender, System.EventArgs e) { // Events em Jogo if (Tools.CurrentWindow == Tools.Windows.Jogo) { // Use item byte Slot = Tools.Inventory_Overlapping(); if (Slot > 0) { if (Player.Inventory[Slot].Item_Num > 0) { Sending.Inventory_Use(Slot); } } // Use o que estiver na hotbar Slot = Tools.Hotbar_Overlapping(); if (Slot > 0) { if (Player.Hotbar[Slot].Slot > 0) { Sending.Hotbar_Use(Slot); } } } }
public Task Dispatch(ReactiveRequest request) { Task<HttpResponseMessage> sendTask = null; try { Sending?.Invoke(this, request); var httpRequest = Convert(request); sendTask = httpClient.SendAsync(httpRequest); } catch { //Exception?.Invoke(this, e); throw; } sendTask?.ContinueWith(task => { if (task.Exception != null) { //Exception?.Invoke(this, task.Exception); throw task.Exception; } else { var response = Convert(task.Result); Receiving?.Invoke(this, response); } }); return Task.CompletedTask; }
public Login() { InitializeComponent(); string fileName = @"c:\wimea\wimeas.sdf"; if (!File.Exists(fileName)) { login.Visibility = System.Windows.Visibility.Hidden; cancel.Visibility = System.Windows.Visibility.Hidden; CreateDB(); if (Sending.IsInternetAvailable()) { tbProgress.Content = "updating user list.---------"; login.Visibility = System.Windows.Visibility.Hidden; cancel.Visibility = System.Windows.Visibility.Hidden; syncs(Sending.genUrl + "user/all", "users", "center"); Loading_users(); tbProgress.Content = "user list upto date---------"; login.Visibility = System.Windows.Visibility.Visible; cancel.Visibility = System.Windows.Visibility.Visible; } _UsersList = new ObservableCollection <User>(App.WimeaApp.Users); } _UsersList = new ObservableCollection <User>(App.WimeaApp.Users); _stationList = new ObservableCollection <Station>(App.WimeaApp.Stations); }
public static bool GiveItem(byte Index, short Item_Num, short Amount) { byte Slot_Item = EncontrarInventory(Index, Item_Num); byte Slot_Vazio = EncontrarInventory(Index, 0); // Somente se necessário if (Item_Num == 0) { return(false); } if (Slot_Vazio == 0) { return(false); } if (Amount == 0) { Amount = 1; } // Stackable if (Slot_Item > 0 && Lists.Item[Item_Num].Empilhável) { Character(Index).Inventory[Slot_Item].Amount += Amount; } //Non-stackable else { Character(Index).Inventory[Slot_Vazio].Item_Num = Item_Num; Character(Index).Inventory[Slot_Vazio].Amount = Amount; } //Sends the data to the player Sending.Player_Inventory(Index); return(true); }
public static void SoltarItem(byte Index, byte Slot) { short Map_Num = Character(Index).Map; Lists.Structures.Map_Items Map_Item = new Lists.Structures.Map_Items(); // Somente se necessário if (Lists.Map[Map_Num].Temp_Item.Count == Game.Max_Map_Items) { return; } if (Character(Index).Inventory[Slot].Item_Num == 0) { return; } if (Lists.Item[Character(Index).Inventory[Slot].Item_Num].NãoDropável) { return; } // Solta o item no chão Map_Item.Index = Character(Index).Inventory[Slot].Item_Num; Map_Item.Amount = Character(Index).Inventory[Slot].Amount; Map_Item.X = Character(Index).X; Map_Item.Y = Character(Index).Y; Lists.Map[Map_Num].Temp_Item.Add(Map_Item); Sending.Map_Items(Map_Num); // Retira o item do Inventory do jogador Character(Index).Inventory[Slot].Item_Num = 0; Character(Index).Inventory[Slot].Amount = 0; Sending.Player_Inventory(Index); }
public static void CheckLevel(byte Index) { byte NumLevel = 0; short ExpSobrando; // Previni erros if (!IsPlaying(Index)) { return; } while (Character(Index).Experience >= Character(Index).ExpRequired) { NumLevel += 1; ExpSobrando = (short)(Character(Index).Experience - Character(Index).ExpRequired); // Define os dados Character(Index).Level += 1; Character(Index).Points += 3; Character(Index).Experience = ExpSobrando; } // Envia os dados Sending.Player_Experience(Index); if (NumLevel > 0) { Sending.Players_Data_Map(Index); } }
// Update is called once per frame void Update() { var wind = gameObject.GetComponent <WindZone> (); if (Input.GetKey(KeyCode.L)) { changeWindModeSound.Play(); windSound.Play(); wind.mode = WindZoneMode.Directional; wind.windMain = 1.0f; ScoreManager.instance.total = 0; estadoVento = true; //ProjectileAddForce.instance.windvalue = 1; //ffs.instance.valorVento = 1; //ProjectileAddForce.instance.rigidbody.AddRelativeForce (Vector3.right * 250); // wind.transform.position= new Vector3 (357, -5, 195); // wind.transform.rotation= Quaternion.Euler(0,235,0); //ArrowWind (); Sending.liga(); } if (Input.GetKey(KeyCode.D)) { changeWindModeSound.Play(); windSound.Stop(); wind.mode = WindZoneMode.Directional; wind.windMain = 0.0f; ScoreManager.instance.total = 0; estadoVento = false; //ProjectileAddForce.instance.windvalue = 0; //ffs.instance.valorVento = 0; Sending.desliga(); } }
public DailyPage() { InitializeComponent(); _StationsList = new ObservableCollection <Station>(App.WimeaApp.Stations); stationTxtCbx.Text = Sending.currentstation; RefreshUserList(); if (Sending.IsInternetAvailable()) { internet.Content = "internet connection available"; bw.RunWorkerAsync(); bw.WorkerReportsProgress = true; // bw.WorkerSupportsCancellation = true; bw.DoWork += new DoWorkEventHandler(bw_DoWork); bw.ProgressChanged += new ProgressChangedEventHandler(bw_ProgressChanged); bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bw_RunWorkerCompleted); } else { internet.Content = "no internet connection"; } }
private void bw_DoWork(object sender, DoWorkEventArgs e) { BackgroundWorker worker = sender as BackgroundWorker; int counter = _elementList.Count(c => c.Sync == "F" || c.Sync == ""); List <Element> sendies = new List <Element>(); sendies = _elementList.Where(c => c.Sync == "F" || c.Sync == "").ToList(); string URL = Sending.genUrl + "api/tasks"; foreach (Element row in sendies) { NameValueCollection formData = new NameValueCollection(); formData["name"] = row.Name; formData["abbrev"] = row.Abbrev; formData["type"] = row.Type; formData["units"] = row.Units; formData["scale"] = row.Scale; formData["limits"] = row.Limits; formData["description"] = row.Description; formData["submitted"] = row.Submitted; String results = Sending.send(URL, formData); // row.Update(row.Id, "F"); row.Update(row.Id, results); Console.WriteLine(results); worker.ReportProgress(((counter--))); } System.Threading.Thread.Sleep(500); }
public static void Inventory_MouseDown(MouseEventArgs e) { byte Slot = Inventory_Overlapping(); // Somente se necessário if (Slot == 0) { return; } if (Player.Inventory[Slot].Item_Num == 0) { return; } // Solta item if (e.Button == MouseButtons.Right) { Sending.SoltarItem(Slot); return; } // Seleciona o item else if (e.Button == MouseButtons.Left) { Player.Inventory_Moving = Slot; return; } }
private static void Register(byte Index, NetIncomingMessage Data) { // Lê os Data string User = Data.ReadString().Trim(); string Password = Data.ReadString(); // Check if everything is okay if (User.Length < Game.Min_Character || User.Length > Game.Max_Character || Password.Length < Game.Min_Character || Password.Length > Game.Max_Character) { Sending.Alert(Index, "The User name and password must contain " + Game.Min_Character + " and " + Game.Max_Character + " characters."); return; } else if (File.Exists(Directories.Accounts.FullName + User + Directories.Format)) { Sending.Alert(Index, "Already registered with this name."); return; } // Cria a conta Lists.Player[Index].User = User; Lists.Player[Index].Password = Password; // Salva a conta Write.Player(Index); // Abre a janela de seleção de personagens Sending.Classes(Index); Sending.CreateCharacter(Index); }
private static void Hotbar_Change(byte Index, NetIncomingMessage Data) { byte Slot_Antigo = Data.ReadByte(), Slot_Novo = Data.ReadByte(); Lists.Structures.Hotbar Antigo = Player.Character(Index).Hotbar[Slot_Antigo]; // Somente se necessário if (Player.Character(Index).Hotbar[Slot_Antigo].Slot == 0) { return; } if (Slot_Antigo == Slot_Novo) { return; } // Caso houver um item no novo slot, trocar ele para o velho if (Player.Character(Index).Hotbar[Slot_Novo].Slot > 0) { Player.Character(Index).Hotbar[Slot_Antigo].Slot = Player.Character(Index).Hotbar[Slot_Novo].Slot; Player.Character(Index).Hotbar[Slot_Antigo].Type = Player.Character(Index).Hotbar[Slot_Novo].Type; } else { Player.Character(Index).Hotbar[Slot_Antigo].Slot = 0; Player.Character(Index).Hotbar[Slot_Antigo].Type = 0; } // Muda o item de slot Player.Character(Index).Hotbar[Slot_Novo].Slot = Antigo.Slot; Player.Character(Index).Hotbar[Slot_Novo].Type = Antigo.Type; Sending.Player_Hotbar(Index); }
public ClientConnectionSys(Player me, string ip, int port, string myPassword) { takenCommands = new List <Sending>(); this.RecFunctions = new Dictionary <string, RecieveDel>(); this.myPassword = myPassword; addToEvent("byebye", discFinal); addToEvent("Exception", ExceptionF); addToEvent("okYouOnline", OkayWeConnected); addToEvent("message", messageShow); this.me = me; ClientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); ClientSocket.Connect(ip, port); listen = new Thread(StartListen); listen.IsBackground = true; listen.Start(); Sending s = new Sending(); s.data = me; send(s); proccess = new Thread(Processing); proccess.IsBackground = true; proccess.Start(); }
public static void Hotbar_MouseDown(MouseEventArgs e) { byte Slot = Hotbar_Overlapping(); // Somente se necessário if (Slot == 0) { return; } if (Player.Hotbar[Slot].Slot == 0) { return; } // Solta item if (e.Button == MouseButtons.Right) { Sending.Hotbar_Add(Slot, 0, 0); return; } // Seleciona o item else if (e.Button == MouseButtons.Left) { Player.Hotbar_Moving = Slot; return; } }
public void sendToAll(Sending command) { for (int i = 0; i < chanels.Count; i++) { send(chanels[i], command); } }
public static void Logic() { for (byte i = 1; i <= Lists.Map.GetUpperBound(0); i++) { // Não é necessário fazer todos os cálculos se não houver nenhum jogador no Map if (!ThereIsPlayers(i)) { continue; } // Lógica dos NPCs NPC.Logic(i); // Faz reaparecer todos os itens do Map if (Environment.TickCount > Tie.Score_Map_Items + 300000) { Lists.Map[i].Temp_Item = new System.Collections.Generic.List <Lists.Structures.Map_Items>(); Appearance_Items(i); Sending.Map_Items(i); } } // Reseta as contagens if (Environment.TickCount > Tie.Score_NPC_Reneration + 5000) { Tie.Score_NPC_Reneration = Environment.TickCount; } if (Environment.TickCount > Tie.Score_Map_Items + 300000) { Tie.Score_Map_Items = Environment.TickCount; } }
void RecieveCallback(IAsyncResult result) { Chanel connection = (Chanel)result.AsyncState; if (chanels.Contains(connection)) { //try //{ connection.socket.EndReceive(result); Sending a = sendDecode(connection); if (a.name != string.Empty && Passwords.ContainsKey(a.name) && Passwords[a.name] == a.password) { forceCallEvent(a.operation, a.data); } else { Console.WriteLine("Хм, нам пытаются послать комманду с не корректным паролем. Казнить еретика?"); } connection.socket.BeginReceive(connection.buffer, 0, Sending.SizeOfMessage, SocketFlags.None, new AsyncCallback(RecieveCallback), connection); //} //catch (Exception ex) //{ // Console.WriteLine(ex.Message); // removeChanel(connection.who); //} } }
private void bw_DoWork(object sender, DoWorkEventArgs e) { BackgroundWorker worker = sender as BackgroundWorker; int counter = _instrumentList.Count(c => c.Sync == "F" || c.Sync == ""); List <Instrument> sendies = new List <Instrument>(); sendies = _instrumentList.Where(c => c.Sync == "F" || c.Sync == "").ToList(); string URL = Sending.genUrl + "api/tasks"; foreach (Instrument row in sendies) { NameValueCollection formData = new NameValueCollection(); formData["name"] = row.Name; formData["element"] = row.Element; formData["station"] = row.Station; formData["dateRegister"] = row.DateRegister; formData["dateExpire"] = row.DateExpire; formData["code"] = row.Code; formData["manufacturer"] = row.Manufacturer; formData["description"] = row.Description; formData["submitted"] = row.Submitted; String results = Sending.send(URL, formData); // row.Update(row.Id, "F"); row.Update(row.Id, results); Console.WriteLine(results); worker.ReportProgress(((counter--))); } System.Threading.Thread.Sleep(500); }
// Update is called once per frame void Update() { float a = Mathf.Round(transform.position.x * 1000.0f) / 1000.0f; float b = Mathf.Round((transform.position.y - 0.251f) * 1000.0f) / 1000.0f; float c = Mathf.Round(transform.position.z * 1000.0f) / 1000.0f; Sending.sendXYZ(a, b, c); }
void Start() { mainCamera = Camera.main; camTransform = mainCamera.transform; mainCamera.gameObject.AddComponent <PhysicsRaycaster>(); sending = GetComponent <Sending>(); }
private void Refresh_Click(object sender, RoutedEventArgs e) { if (Sending.IsInternetAvailable()) { string urls = ""; try { if (stationTxtCbx.Text != "") { if (dailyChk.IsChecked == true) { urls = Sending.genUrl + "api/tasks/station/" + stationTxtCbx.Text + "/format/json"; syncs(urls, "daily"); validate("daily"); } if (metarChk.IsChecked == true) { urls = Sending.genUrl + "apimetar/metar/station/" + stationTxtCbx.Text + "/format/json"; syncs(urls, "metar"); validate("metar"); } if (synopticChk.IsChecked == true) { urls = Sending.genUrl + "apisynoptic/synoptic/station/" + stationTxtCbx.Text + "/format/json"; syncs(urls, "synoptic"); validate("synoptic"); } if (rainChk.IsChecked == true) { urls = Sending.genUrl + "api/tasks/station/" + stationTxtCbx.Text + "/format/json"; syncs(urls, "rain"); } if (stationChk.IsChecked == true) { urls = Sending.genUrl + "api/tasks/station/" + stationTxtCbx.Text + "/format/json"; syncs(urls, "station"); } RefreshStationList(); } else { MessageBox.Show("Please select a station"); } } catch { MessageBox.Show("no data for specified station"); } } else { internet.Content = "no internet connection"; MessageBox.Show("no internet connection"); } }
public static void Leave(byte Index) { // Salva os dados do jogador Write.Player(Index); Clean.Player(Index); // Sends everyone the player disconnect Sending.Player_Exited(Index); }
public void send(Player who, Sending command) { Chanel chan = chanels.Where(c => c.who == who).FirstOrDefault(); if (chan != null) { send(chan, command); } }
public static void Attack_Player(byte Index, byte Victim) { short Dano; short x = Character(Index).X, y = Character(Index).Y; // Define o azujelo a frente do jogador Map.NextTile(Character(Index).Direction, ref x, ref y); // Verifica se a Victim pode ser atacada if (!IsPlaying(Victim)) { return; } if (Lists.TempPlayer[Victim].GettingMap) { return; } if (Character(Index).Map != Character(Victim).Map) { return; } if (Character(Victim).X != x || Character(Victim).Y != y) { return; } if (Lists.Map[Character(Index).Map].Moral == (byte)Map.Morais.Pacific) { Sending.Message(Index, "This is a peaceful area.", Color.White); return; } // Demonstra o ataque aos outros jogadores Sending.Player_Attack(Index, Victim, (byte)Game.Target.Player); // Tempo de ataque Character(Index).Attack_Time = Environment.TickCount; // Cálculo de dano Dano = (short)(Character(Index).Damage - Character(Victim).Player_Defense); // Dano não fatal if (Dano <= Character(Victim).MaxVital((byte)Game.Vital.Life)) { Character(Victim).Vital[(byte)Game.Vital.Life] -= Dano; Sending.Player_Vital(Victim); } // FATALITY else { // Dá 10% da experiência da Victim ao atacante Character(Index).Experience += (short)(Character(Victim).Experience / 10); // Mata a Victim Died(Victim); } }
public void send(Sending x) { x.name = me.name; x.password = myPassword; MemoryStream data = new MemoryStream(); binFormat.Serialize(data, x); ClientSocket.Send(data.GetBuffer()); }
private void SendingToggle(bool stop=false) { if (sending == Sending.Run || stop==true) { startToolStripMenuItemStartStop.Text = "Start"; startToolStripMenuItemStartStop.Image = Properties.Resources.start; toolStripButtonStart.Text = "Start"; toolStripButtonStart.Image = Properties.Resources.start; timerSender.Stop(); toolStripStatusLabelStatus.Image = Properties.Resources.offline; sending = Sending.Stopped; } else if (sending == Sending.Stopped) { startToolStripMenuItemStartStop.Text = "Stop"; startToolStripMenuItemStartStop.Image = Properties.Resources.stop; toolStripButtonStart.Text = "Stop"; toolStripButtonStart.Image = Properties.Resources.stop; timerSender.Start(); toolStripStatusLabelStatus.Image = Properties.Resources.online; sending = Sending.Run; } }
public static void PacketHandler1(Packet packet) { byte[] packet_bytes = new byte[packet.Length]; packet_bytes = packet.Buffer; packet_string = BitConverter.ToString(packet_bytes); string[] asdasd = packet_string.Split('-'); packet_string = string.Join("", asdasd); String text = "\r\n" + packet.Timestamp.ToString("yyyy-MM-dd hh:mm:ss.fff") + " length:" + packet.Length + "\r\n" + "\r\n" + packet_string + "\r\n"; get_Info.find_data(packet_string, d1_index, mac_table, dataGridView1); if (!get_Info.Filtration.filtration(get_Info, filters_class, d1_index, "in", get_Info.Find_value)) { string smac2 = get_Info.SourceMAC2; string dmac2 = get_Info.DestinationMAC2; string smac = get_Info.SourceMAC; bool print = true; foreach (var item in get_Info.SwitchMAC) // kontrola ci ramec nepatri switch-u { if (smac2 == item || dmac2 == item) { print = false; break; } } if (print) { richTextBox1.BeginInvoke(new Action(() => richTextBox1.SelectionColor = Color.Red)); richTextBox1.BeginInvoke(new Action(() => richTextBox1.AppendText("Zablokované z: " + smac + "\n"))); } return; } get_Info.fill_mac_table_dict(); get_Info.get_statistics(packet_string, statistics_d1_I); dataGridView2.BeginInvoke(new Action(() => dataGridView2.DataSource = statistics_table.fill_statistics_table(statistics_d1_I, statistics_d1_O, statistics_d2_I, statistics_d2_O))); int PnumberSend; if (get_Info.Mac_table.ContainsKey(get_Info.DestinationMAC)){ if(get_Info.Mac_table[get_Info.DestinationMAC].Item2 == d1_index) { return; } PnumberSend = get_Info.Mac_table[get_Info.DestinationMAC].Item2; //cislo portu na ktorz sa ma paket odoslat } else { PnumberSend = d2_index; } if (!get_Info.Filtration.filtration(get_Info, filters_class, PnumberSend, "out", get_Info.Find_value)) // kontrola filtrov { bool print = true; foreach (var item in get_Info.SwitchMAC) // kontrola ci ramec nepatri switch-u { if (get_Info.SourceMAC2 == item || get_Info.DestinationMAC2 == item) { print = false; break; } } if (print) { richTextBox1.BeginInvoke(new Action(() => richTextBox1.SelectionColor = Color.Red)); richTextBox1.BeginInvoke(new Action(() => richTextBox1.AppendText("Zablokované na: " + get_Info.SourceMAC + "\n"))); } return; } Sending s = new Sending(packet, device2); get_Info.get_statistics(packet_string, statistics_d2_O); s.send(communicator2); richTextBox1.BeginInvoke(new Action(() => richTextBox1.AppendText(text))); dataGridView2.BeginInvoke(new Action(() => dataGridView2.DataSource = statistics_table.fill_statistics_table(statistics_d1_I, statistics_d1_O, statistics_d2_I, statistics_d2_O))); }
public Main() { InitializeComponent(); LoadCreditials(); if (Properties.Settings.Default.mode == "standard") { mode = Mode.Standard; } else if (Properties.Settings.Default.mode == "expert") { mode = Mode.Expert; } mutex = new Mutex(true, Application.ProductName, out is_single_instance); //Create Mutex if (!is_single_instance) //If second instance of application is running { this.Close(); //Close current application return; } this.Hide(); //Hide window cpu = new PerformanceCounter(); //Create CPU usage counter object ram = new PerformanceCounter(); //Create RAM usage counter object harddisk_read = new PerformanceCounter(); //Create harddisk read usage counter object harddisk_write = new PerformanceCounter(); //Create harddisk write usage couter object network_interface = new PerformanceCounterCategory("Network Interface"); //Create network interface network_instances = network_interface.GetInstanceNames(); //Get all instances from network interface network_download = new PerformanceCounter[network_instances.Length]; //Get number of all network instances (download) server_uptime = new PerformanceCounter(); for (int instance = 0; instance < network_download.Length; instance++) //For all network instances (download) { network_download[instance] = new PerformanceCounter(); //Add network instance (download) to an array } network_upload = new PerformanceCounter[network_instances.Length]; //Get number of all network instances (upload) for (int instance = 0; instance < network_upload.Length; instance++) //For all network instances (upload) { network_upload[instance] = new PerformanceCounter(); //Add network instance (upload) to an array } harddisk_read.CategoryName = "PhysicalDisk"; //Get Harddisk counter category harddisk_read.CounterName = "Disk Read Bytes/sec"; //Get Harddisk counter name harddisk_read.InstanceName = "_Total"; //Get Harddisk counter instance name if (login_showed == false) //If login dialog was not showed { //If values in registry is null or values are default if (server_petname == null || contact_email == null || secret_key == null || server_petname == "server_petname" || contact_email == "*****@*****.**" || secret_key == "secret_key") { Form login = new Settings(); //Create form Login login.ShowDialog(); //Show login } login_showed = true; //Set Login dialog was showed } if(login_showed==true) { timerSender.Start(); //Start timer update } hostname = Dns.GetHostName(); ip_host_entry = Dns.GetHostEntry(hostname); ip_addresses = ip_host_entry.AddressList; startToolStripMenuItemStartStop.Text = "Stop"; startToolStripMenuItemStartStop.Image = Properties.Resources.stop; sending = Sending.Run; updater = Process.GetProcessesByName("Cloudiff updater"); if (updater.Length != 0) { foreach (Process process in updater) { process.Kill(); } } if (Environment.Is64BitOperatingSystem) { operation_system_32_64bit = "64bit"; } else { operation_system_32_64bit = "32bit"; } cpu_cores = Environment.ProcessorCount; RegistryKey cpu_32_64bit_key = Registry.LocalMachine.OpenSubKey("HARDWARE\\DESCRIPTION\\System\\CentralProcessor\\0"); if (cpu_32_64bit_key.GetValue("Identifier").ToString().IndexOf("64") > 0) { cpu_32_64bit = "64bit"; } else { cpu_32_64bit = "32bit"; } cpu_architecture = Environment.GetEnvironmentVariable("PROCESSOR_ARCHITECTURE"); power = SystemInformation.PowerStatus; power_line_status = power.PowerLineStatus; }