private void Update()
    {
        if (b_can_move)
        {
            m_Car.Move(m_ActualDriver.GetCarMoveVariable().y, m_ActualDriver.GetCarMoveVariable().x, m_ActualDriver.GetCarMoveVariable().x, m_ActualDriver.GetCarMoveVariable().z);
        }

        m_ActualDriver.AddLife(f_add_heal_per_second * Time.deltaTime);
    }
 public void AddLifeToPassenger(float Life)
 {
     m_ActualPassenger.AddLife(Life);
 }