public void SwitchPlayer()
    {
        Debug.Log("I switch");

        Script_Player passenger = m_ActualPassenger;
        Script_Player driver    = m_ActualDriver;

        m_ActualPassenger = driver;
        m_ActualDriver    = passenger;
        m_ActualPassenger.BecomeDriver();
        m_ActualDriver.BecomePassenger();

        m_ActualDriver.transform.position    = l_transform_switch_target[0].position;
        m_ActualPassenger.transform.position = l_transform_switch_target[1].position;
    }
    void Start()
    {
        m_Car = GetComponent <CarController>();
        int i = Random.Range(0, 2);

        if (i == 0)
        {
            m_ActualDriver    = l_player[0];
            m_ActualPassenger = l_player[1];
        }
        else
        {
            m_ActualDriver    = l_player[1];
            m_ActualPassenger = l_player[0];
        }

        m_ActualDriver.BecomeDriver();
        m_ActualPassenger.BecomePassenger();

        m_ActualDriver.transform.position    = l_transform_switch_target[0].position;
        m_ActualPassenger.transform.position = l_transform_switch_target[1].position;
    }