private void Update() { if (b_can_move) { m_Car.Move(m_ActualDriver.GetCarMoveVariable().y, m_ActualDriver.GetCarMoveVariable().x, m_ActualDriver.GetCarMoveVariable().x, m_ActualDriver.GetCarMoveVariable().z); } m_ActualDriver.AddLife(f_add_heal_per_second * Time.deltaTime); }
public void AddLifeToPassenger(float Life) { m_ActualPassenger.AddLife(Life); }