void Awake() { timerSlider = GameObject.Find("Timer").GetComponent <Slider>(); textScore = GameObject.Find("ScoreValue").GetComponent <Text>(); mainCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); sceneMng = FindObjectOfType <SceneMng>(); gameLogic = FindObjectOfType <GameLogic>(); }
private void Awake() { Ins = this; Log = new Log(); ActiveState = new List <PersistState>(); GameOverlay = new GameOverlayDialogState(); FightState = new FightState(); ReplayState = new ReplayState(); NickNameDialogState = new NickNameDialogState(); BattleStatusDialogState = new BattleStatusDialogState(); PlayerDialogState = new PlayerDialogState(); ChatDialogState = new ChatDialogState(); PsdEditDialogState = new PsdEditDialogState(); RoomChatDialogState = new RoomChatDialogState(); LoadingEx = new LoadingEXDialogState(); ItemInfoDialogState = new ItemInfoDialogState(); GunShootDialogStatus = new GunShootDialogStatus(); //面板管理器. DialogStateManager = new MainDialogStateManager(); //顺序排队弹出框. PopupStateManager = new MainPopupStateManager(); //各类游戏数据. GameStateMgr = new GameStateMgr(); UpdateHelper = new UpdateHelper(); AppInfo = new AppInfo(); CombatData = new CombatData(); GameNotice = new GameNotice(); MeteorManager = new MeteorManager(); ScriptMng = new ScriptMng(); SFXLoader = new SFXLoader(); ActionInterrupt = new ActionInterrupt(); BuffMng = new BuffMng(); EventBus = new EventBus(); NetWorkBattle = new NetWorkBattle(); SceneMng = new SceneMng(); FrameSync = new FrameSync(); MeteorBehaviour = new MeteorBehaviour(); DropMng = new DropMng(); //原版相关资源的加载器. MenuResLoader = new MenuResLoader(); SkcLoader = new SkcLoader(); BncLoader = new BncLoader(); FMCLoader = new FMCLoader(); GMBLoader = new GMBLoader(); GMCLoader = new GMCLoader(); DesLoader = new DesLoader(); FMCPoseLoader = new FMCPoseLoader(); DataMgr = new DataMgr(); SfxMeshGenerator = new SfxMeshGenerator(); RoomMng = new RoomMng(); SoundManager = new SoundManager(); ResMng = new ResMng(); DlcMng = new DlcMng(); DontDestroyOnLoad(gameObject); Log.WriteError(string.Format("GameStart AppVersion:{0}", Main.Ins.AppInfo.AppVersion())); }
void Awake() { if (mInstance != null && mInstance != this) { Destroy(this.gameObject); } else { mInstance = this; } }
void OnLoadFinishedEx(Level lev) { LevelScriptBase script = GetLevelScript(lev.goodList); //设置主角属性 U3D.InitPlayer(script);; //先创建一个相机 GameObject camera = GameObject.Instantiate(Resources.Load("CameraEx")) as GameObject; camera.name = "CameraEx"; //角色摄像机跟随者着角色. CameraFollow followCamera = GameObject.Find("CameraEx").GetComponent <CameraFollow>(); followCamera.Init(); //摄像机完毕后 SceneMng.OnLoad();// SoundManager.Instance.Enable(true); //加载场景配置数据 SceneMng.OnEnterLevel(lev.ID);//原版功能不加载其他存档数据. //把音频侦听移到角色 AudioListener listen = Startup.ins.gameObject.GetComponent <AudioListener>(); if (listen != null) { DestroyImmediate(listen); } MeteorManager.Instance.LocalPlayer.gameObject.AddComponent <AudioListener>(); FightWnd.Instance.Open(); if (!string.IsNullOrEmpty(lev.BgmName)) { SoundManager.Instance.PlayMusic(lev.BgmName); } //这个脚本暂时未调通,先放着 //ScriptMng.ins.CallScript(lev.goodList);//负责关卡内物件的属性,及攻击收击逻辑等 //等脚本设置好物件的状态后,根据状态决定是否生成受击盒,攻击盒等. GameBattleEx.Instance.Init(lev, script); //除了主角的所有角色,开始输出,选择阵营, 进入战场 for (int i = 0; i < MeteorManager.Instance.UnitInfos.Count; i++) { if (MeteorManager.Instance.UnitInfos[i] == MeteorManager.Instance.LocalPlayer) { continue; } MeteorUnit unitLog = MeteorManager.Instance.UnitInfos[i]; U3D.InsertSystemMsg(GetCampStr(unitLog)); } }
void Create() { Log = new Log(); LayerManager.Init(); //不受状态机控制,仅打开和关闭的 PersistMgr = PersistDialogMgr.Ins; //面板管理器. DialogStateManager = new MainDialogMgr(); //顺序排队弹出框. PopupStateManager = new MainPopupStateManager(); //各类游戏数据. GameStateMgr = GameStateMgr.Ins; AppInfo = AppInfo.Ins; CombatData = CombatData.Ins; GameNotice = new GameNotice(); MeteorManager = MeteorManager.Ins; ScriptMng = ScriptMng.Ins; ActionInterrupt = ActionInterrupt.Ins; BuffMng = BuffMng.Ins; EventBus = new EventBus(); NetWorkBattle = NetWorkBattle.Ins; SceneMng = SceneMng.Ins; //FrameSyncLocal = FrameSyncLocal.Ins; FrameSyncServer = FrameSyncServer.Ins; MeteorBehaviour = MeteorBehaviour.Ins; DropMng = DropMng.Ins; //原版相关资源的加载器. MenuResLoader = MenuResLoader.Ins; SkcLoader = SkcLoader.Ins; BncLoader = BncLoader.Ins; FMCLoader = FMCLoader.Ins; GMBLoader = GMBLoader.Ins; GMCLoader = GMCLoader.Ins; DesLoader = DesLoader.Ins; FMCPoseLoader = FMCPoseLoader.Ins; SFXLoader = SFXLoader.Ins; AmbLoader = AmbLoader.Ins; DataMgr = DataMgr.Ins; SfxMeshGenerator = SfxMeshGenerator.Ins; RoomMng = RoomMng.Ins; SoundManager = SoundManager.Ins; DlcMng = DlcMng.Ins; PathMng = PathMng.Ins; DownloadManager = DownloadManager.Ins; DontDestroyOnLoad(gameObject); Log.WriteError(string.Format("GameStart AppVersion:{0}", Main.Ins.AppInfo.AppVersion())); }
public static MeteorUnit InitPlayer(LevelScriptBase script) { MonsterEx mon = SceneMng.InitPlayer(script); GameObject objPrefab = Resources.Load("MeteorUnit") as GameObject; GameObject ins = GameObject.Instantiate(objPrefab, Vector3.zero, Quaternion.identity) as GameObject; MeteorUnit unit = ins.GetComponent <MeteorUnit>(); MeteorManager.Instance.LocalPlayer = unit; unit.Camp = EUnitCamp.EUC_FRIEND;//流星阵营 unit.Init(mon.Model, mon); MeteorManager.Instance.OnGenerateUnit(unit); //LuaFunction onInit = ScriptMng.ins.GetFunc("OnInit"); //LuaFunction OnStart = ScriptMng.ins.GetFunc("OnStart"); //onInit.call(unit.InstanceId); unit.SetGround(false); unit.transform.position = Global.GLevelItem.wayPoint.Count > mon.SpawnPoint ? Global.GLevelItem.wayPoint[mon.SpawnPoint].pos : GameObject.Find("StartPoint").transform.position;//等关卡脚本实现之后在设置单机出生点.PlayerEx.Instance.SpawnPoint unit.transform.eulerAngles = new Vector3(0, mon.SpawnDir, 0); //OnStart.call(); U3D.InsertSystemMsg(unit.name + " 加入游戏"); return(unit); }
public override void PositionChange() { if (IsActor) { return; } base.PositionChange(); SceneMng mng = GameCenter.sceneMng; if (mng != null) { if (!mng.HasSafetyArea) { actorInfo.IsInSafetyArea = false; } else { Vector2 center = mng.SafetyAreaCenter; Vector2 mypos = new Vector2(this.transform.position.x, this.transform.position.z); actorInfo.IsInSafetyArea = (mypos - center).sqrMagnitude < mng.SafetyAreaRadius * mng.SafetyAreaRadius; } } }
private void Start() { sceneMng = FindObjectOfType <SceneMng>(); }
void Start() { mainCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); sceneMng = FindObjectOfType <SceneMng>(); }
public static void Init() { Instance = FindObjectOfType <SceneMng>(); }
void Awake() { instance = this; Application.targetFrameRate = 60; SceneMng scene = new SceneMng(); scene.Init(); }
public static int AddNPC(string script) { MeteorUnit target = SceneMng.Spawn(script); return(target.InstanceId); }