private void ApplySettings()
 {
     _wallLeft.transform.position  = new Vector3(_currentTest.XWallDistance, 500, 0);
     _wallRight.transform.position = new Vector3(-_currentTest.XWallDistance, 500, 0);
     _wallFront.transform.position = new Vector3(0, 500, _currentTest.YWallDistance);
     _wallBack.transform.position  = new Vector3(0, 500, -_currentTest.YWallDistance);
     _scatter.Make("Cube", this.gameObject, _currentTest.NrBoxes, 0.5f, 1000, 1000);
     _userController.setSettings(_currentTest);
 }
Beispiel #2
0
 private void ApplySettings()
 {
     _wallLeft.transform.localPosition  = new Vector3(_currentTest.XWallDistance, 500, 0);
     _wallRight.transform.localPosition = new Vector3(-_currentTest.XWallDistance, 500, 0);
     _wallFront.transform.localPosition = new Vector3(0, 500, _currentTest.YWallDistance);
     _wallBack.transform.localPosition  = new Vector3(0, 500, -_currentTest.YWallDistance);
     _scatter.Make("Cube", this.transform.Find("AllContainer").gameObject, _currentTest.NrBoxes, 0.5f, 1000, 1000);
     _userController.setSettings(_currentTest);
     _sceneRotator._threshold = _currentTest.threshold;
     _sceneRotator._factor    = _currentTest.factor;
 }