private void ApplySettings() { _wallLeft.transform.position = new Vector3(_currentTest.XWallDistance, 500, 0); _wallRight.transform.position = new Vector3(-_currentTest.XWallDistance, 500, 0); _wallFront.transform.position = new Vector3(0, 500, _currentTest.YWallDistance); _wallBack.transform.position = new Vector3(0, 500, -_currentTest.YWallDistance); _scatter.Make("Cube", this.gameObject, _currentTest.NrBoxes, 0.5f, 1000, 1000); _userController.setSettings(_currentTest); }
private void ApplySettings() { _wallLeft.transform.localPosition = new Vector3(_currentTest.XWallDistance, 500, 0); _wallRight.transform.localPosition = new Vector3(-_currentTest.XWallDistance, 500, 0); _wallFront.transform.localPosition = new Vector3(0, 500, _currentTest.YWallDistance); _wallBack.transform.localPosition = new Vector3(0, 500, -_currentTest.YWallDistance); _scatter.Make("Cube", this.transform.Find("AllContainer").gameObject, _currentTest.NrBoxes, 0.5f, 1000, 1000); _userController.setSettings(_currentTest); _sceneRotator._threshold = _currentTest.threshold; _sceneRotator._factor = _currentTest.factor; }