Beispiel #1
0
        public IEnumerator Scatter_Test()
        {
            Scatter_Tester pScatterTester = new GameObject(nameof(Scatter_Tester)).AddComponent <Scatter_Tester>();

            List <Transform> listScatterObject = new List <Transform>();
            int   iRandomCount = Random.Range(5, 10);
            float fRandomRange = Random.Range(0f, 5f);
            float fRandomDelay = Random.Range(0f, 1f);

            Debug.Log("Count : " + iRandomCount);

            for (int i = 0; i < iRandomCount; i++)
            {
                listScatterObject.Add(new GameObject(i.ToString()).transform);
            }

            _bIsTestRunning = true;
            Scatter.DoScattterCoroutine(pScatterTester, listScatterObject.ToArray(), Vector3.zero, fRandomRange, fRandomDelay,
                                        null,
                                        (Transform[] arrObject) =>
            {
                Debug.Log("OnFinish Scatter");
                _bIsTestRunning = false;
            });

            Assert.IsTrue(_bIsTestRunning);
            while (_bIsTestRunning)
            {
                yield return(null);
            }

            Debug.Log(nameof(Scatter_Test) + " is Finish");
        }