Beispiel #1
0
    void Start()
    {
        saveController = new SaveLoadController();
        saveController.CheckForSave();
        Data = new GameData();

        player  = Instantiate(playerPrefab, playerStart.position, playerStart.rotation) as GameObject;
        spawner = spawnerObject.transform.GetChild(0).GetComponent <Spawner>();
        UpdateInvertPreference(isInverted);

        UIManager.Instance.SetMessage("Destroy the Spawner");
        UIManager.Instance.UpdateBestTime(saveController.GetBestTime());

        Invoke("ClearMessage", 3f);
    }
Beispiel #2
0
    public void NotifySpawnerDead()
    {
        spawnerDead = true;
        UIManager.Instance.SetMessage("Spawner Destroyed");

        float previousBestTime = saveController.GetBestTime();

        if (gameTime < previousBestTime || previousBestTime == 0f)
        {
            Debug.LogFormat("New best time! was: {0}, now: {1}", previousBestTime, gameTime);
            Data.bestTime = gameTime;
            saveController.UpdateData(Data);
        }
        Time.timeScale = 0.25f;

        Invoke("Restart", 2f);
    }