Beispiel #1
0
    void Update()
    {
        if (!UnityEditor.EditorApplication.isPlaying)
        {
            Vector3[] bounds = SafeZone.Bounds(-2);

            Debug.DrawLine(bounds[0], bounds[1], Color.green);
            Debug.DrawLine(bounds[0], bounds[3], Color.green);
            Debug.DrawLine(bounds[2], bounds[1], Color.green);
            Debug.DrawLine(bounds[2], bounds[3], Color.green);
        }
    }