void Update() { if (!UnityEditor.EditorApplication.isPlaying) { Vector3[] bounds = SafeZone.Bounds(-2); Debug.DrawLine(bounds[0], bounds[1], Color.green); Debug.DrawLine(bounds[0], bounds[3], Color.green); Debug.DrawLine(bounds[2], bounds[1], Color.green); Debug.DrawLine(bounds[2], bounds[3], Color.green); } }