Beispiel #1
0
    IEnumerator ClearRoom(int roomNumber, bool plusCorridors)
    {
        Transform     roomTransform = gridPoints[roomNumber].transform;
        RoomGenerator roomGen       = roomTransform.GetComponent <RoomGenerator>();

        roomGen.ClearAdjacentRoomBools();
        roomGen.ClearRoomConnections();
        roomGen.ClearDoorways();

        roomTransform.GetChild(0).GetComponent <RoomScript>().PrepareForDeletion();
        Destroy(roomTransform.GetChild(0).gameObject);
        //roomTransform.GetChild(0).gameObject.SetActive(false);
        if (plusCorridors)
        {
            while (roomTransform.childCount > 0)
            {
                Destroy(roomTransform.GetChild(0).gameObject);
                yield return(null);
            }
        }
    }