Beispiel #1
0
    public IEnumerator _load()
    {
        if (sceneToLoad == "")
        {
            yield break;
        }
        _async = SceneManager.LoadSceneAsync(sceneToLoad);
        yield return(_async);

        //ResourceMgr2.Instance.ClearAssetBundle();
        CanvasView.Instance.CloseLoading();
        ResourceMgr.FixScene();
        ZEventSystem.Dispatch(EventConst.SceneLoaded, sceneToLoad);
    }