public IEnumerator _load() { if (sceneToLoad == "") { yield break; } _async = SceneManager.LoadSceneAsync(sceneToLoad); yield return(_async); //ResourceMgr2.Instance.ClearAssetBundle(); CanvasView.Instance.CloseLoading(); ResourceMgr.FixScene(); ZEventSystem.Dispatch(EventConst.SceneLoaded, sceneToLoad); }