Beispiel #1
0
        public override void processMessage(RawMessage message)
        {
            ResourceLoader.loadResources();

            Engine.Game.players     = new LinkedList <Player>();
            Engine.Game.statPlayers = new List <Player> ();
            Engine.Game.clearOldGameData();

            foreach (RawMessage msg in message.getRawMessageArray("users"))
            {
                int uid = msg.getInt("uid");

                Board board = (Board)Activator.CreateInstance(TypeIdGenerator.getBoardType(msg.getInt("btid")));
                //TODO exception handle et yukaridaki bi sinifin icinde. Eger hata gelmisse adamin clienti ya bozulmus
                // ya oynanmis ya da eskimis demektir. ona gore bi hata mesaji bastir.
                board.scienceType = (ScienceType)Enum.Parse(typeof(ScienceType), msg.getUTF8String("st"));
                board.instanceId  = msg.getInt("biid");

                if (uid == UserMe.self.id)
                {
                    PlayerMe.self      = new Player(msg.getInt("hps"), board);
                    PlayerMe.cash      = msg.getInt("cash");
                    PlayerMe.income    = msg.getInt("inc");
                    PlayerMe.self.user = UserMe.self;
                    UserMe.self.player = PlayerMe.self;

                    setAvailableMinionsOfPlayer();
                    setAvailableTowersOfPlayer();

                    Engine.Game.players.AddLast(PlayerMe.self);
                    Engine.Game.statPlayers.Add(PlayerMe.self);
                    board.player = PlayerMe.self;
                }
                else
                {
                    User u = new User(msg.getUTF8String("un"), uid, new Player(msg.getInt("hps"), board));
                    u.player.user = u;
                    board.player  = u.player;
                    Engine.Game.players.AddLast(u.player);
                    Engine.Game.statPlayers.Add(u.player);
                }
            }

            float dist = Engine.Game.calculateBoardDistanceToCenter(Engine.Game.players.Count);

            for (int i = 0; i < Engine.Game.players.Count; i++)
            {
                Vector3 rotation = new Vector3(0, i * 360.0f / Engine.Game.players.Count, 0);
                Engine.Game.players.ElementAt(i).board.rotation = rotation;

                Engine.Game.players.ElementAt(i).board.position  = new Vector3(Mathf.Cos(-1 * rotation.y * (Mathf.PI / 180.0f)) * dist, 0, Mathf.Sin(-1 * rotation.y * (Mathf.PI / 180.0f)) * dist);
                Engine.Game.players.ElementAt(i).board.nextBoard = Engine.Game.players.ElementAt((i + 1) % Engine.Game.players.Count).board;
                Engine.Game.players.ElementAt(i).board.prevBoard = Engine.Game.players.ElementAt((i + Engine.Game.players.Count - 1) % Engine.Game.players.Count).board;
            }

            Engine.Game.setState(Engine.Game.GameState.LOADING);
        }
        public override void processMessage(RawMessage message)
        {
			ResourceLoader.loadResources();

			Engine.Game.players = new LinkedList<Player>();
			Engine.Game.statPlayers = new List<Player> ();
            Engine.Game.clearOldGameData();
			
			foreach (RawMessage msg in message.getRawMessageArray("users"))
			{
				int uid = msg.getInt("uid");
				
				Board board = (Board)Activator.CreateInstance(TypeIdGenerator.getBoardType(msg.getInt("btid")));
				//TODO exception handle et yukaridaki bi sinifin icinde. Eger hata gelmisse adamin clienti ya bozulmus 
				// ya oynanmis ya da eskimis demektir. ona gore bi hata mesaji bastir.
				board.scienceType = (ScienceType) Enum.Parse(typeof(ScienceType), msg.getUTF8String("st"));
				board.instanceId = msg.getInt("biid");
				
				if (uid == UserMe.self.id)
				{
					PlayerMe.self = new Player(msg.getInt("hps"), board);
					PlayerMe.cash = msg.getInt("cash");
					PlayerMe.income = msg.getInt("inc");
					PlayerMe.self.user = UserMe.self;
					UserMe.self.player = PlayerMe.self;

                    setAvailableMinionsOfPlayer();
                    setAvailableTowersOfPlayer();

					Engine.Game.players.AddLast(PlayerMe.self);
					Engine.Game.statPlayers.Add(PlayerMe.self);
					board.player = PlayerMe.self;
				}
				else
				{
					User u = new User(msg.getUTF8String("un"), uid, new Player(msg.getInt("hps"), board));
					u.player.user = u;
					board.player = u.player;
					Engine.Game.players.AddLast(u.player);
					Engine.Game.statPlayers.Add(u.player);
				}
			}

			float dist = Engine.Game.calculateBoardDistanceToCenter (Engine.Game.players.Count);
			for (int i=0; i<Engine.Game.players.Count; i++)
			{
				Vector3 rotation = new Vector3(0, i * 360.0f / Engine.Game.players.Count, 0);
				Engine.Game.players.ElementAt(i).board.rotation = rotation;
				
				Engine.Game.players.ElementAt(i).board.position = new Vector3(Mathf.Cos(-1*rotation.y * (Mathf.PI / 180.0f)) * dist, 0, Mathf.Sin(-1*rotation.y * (Mathf.PI / 180.0f)) * dist);
				Engine.Game.players.ElementAt(i).board.nextBoard = Engine.Game.players.ElementAt((i + 1)%Engine.Game.players.Count).board;
				Engine.Game.players.ElementAt(i).board.prevBoard = Engine.Game.players.ElementAt((i + Engine.Game.players.Count - 1) % Engine.Game.players.Count).board;
			}
			
			Engine.Game.setState(Engine.Game.GameState.LOADING);
		}