Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     rb = GetComponent <Rigidbody2D>();
     Destroy(gameObject, 8);
     puntajeControllerK = FindObjectOfType <PuntajeController>();
     Debug.Log(puntajeControllerK.GetPuntos());
 }
Beispiel #2
0
    public IEnumerator Restamelo()
    {
        yield return(new WaitForSeconds(puntoresta));

        PuntajeController.AgregarPuntos(puntosLess);
        StartCoroutine("Restamelo");
    }
 void Start()
 {
     rb                = GetComponent <Rigidbody2D>();
     animator          = GetComponent <Animator>();
     sr                = GetComponent <SpriteRenderer>();
     controller        = GetComponent <NinjaController>();
     puntajeController = FindObjectOfType <PuntajeController>();
 }
 // Start is called before the first frame update
 void Start()
 {
     spriteRenderer = GetComponent <SpriteRenderer>();
     rb             = GetComponent <Rigidbody2D>();
     Destroy(this.gameObject, 5);
     puntajeController = FindObjectOfType <PuntajeController>();
     Debug.Log(puntajeController.Getpuntaje());
 }
 void Start()
 {
     rb         = GetComponent <Rigidbody2D>();
     _transform = GetComponent <Transform>();
     Destroy(this.gameObject, 1);
     puntajeCoins = FindObjectOfType <PuntajeController>();
     Debug.Log(puntajeCoins.GetPoints());
 }
 void Start()
 {
     rb       = GetComponent <Rigidbody2D>();
     animator = GetComponent <Animator>();
     sr       = GetComponent <SpriteRenderer>();
     StartCoroutine(waiter());
     puntajeController = FindObjectOfType <PuntajeController>();
 }
Beispiel #7
0
 // Update is called once per frame
 void Update()
 {
     if (JugadorEnZona)
     {
         SuenaMusica();
         record = GameObject.Find("textoPunto").GetComponent <PuntajeController>();
         PlayerPrefs.SetInt("score", record.puntaje2);
         Application.LoadLevel(Menu);
     }
 }
Beispiel #8
0
    void OnTriggerEnter2D(Collider2D cogiste)
    {
        AudioClip clip;

        if (cogiste.gameObject.name == "Player")
        {
            PuntajeController.AgregarPuntos(puntosAdd);
            gameObject.GetComponent <AudioSource>().playOnAwake = false;
            clip = gameObject.GetComponent <AudioSource>().clip;
            AudioSource.PlayClipAtPoint(clip, new Vector3(0, 0, 0));
            Destroy(gameObject);
        }
    }
 // Start is called before the first frame update
 void Start()
 {
     rb = GetComponent <Rigidbody2D>();
     puntajeController = FindObjectOfType <PuntajeController>();
     Debug.Log(puntajeController.GetPoints());
 }