// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); Destroy(gameObject, 8); puntajeControllerK = FindObjectOfType <PuntajeController>(); Debug.Log(puntajeControllerK.GetPuntos()); }
public IEnumerator Restamelo() { yield return(new WaitForSeconds(puntoresta)); PuntajeController.AgregarPuntos(puntosLess); StartCoroutine("Restamelo"); }
void Start() { rb = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sr = GetComponent <SpriteRenderer>(); controller = GetComponent <NinjaController>(); puntajeController = FindObjectOfType <PuntajeController>(); }
// Start is called before the first frame update void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); rb = GetComponent <Rigidbody2D>(); Destroy(this.gameObject, 5); puntajeController = FindObjectOfType <PuntajeController>(); Debug.Log(puntajeController.Getpuntaje()); }
void Start() { rb = GetComponent <Rigidbody2D>(); _transform = GetComponent <Transform>(); Destroy(this.gameObject, 1); puntajeCoins = FindObjectOfType <PuntajeController>(); Debug.Log(puntajeCoins.GetPoints()); }
void Start() { rb = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sr = GetComponent <SpriteRenderer>(); StartCoroutine(waiter()); puntajeController = FindObjectOfType <PuntajeController>(); }
// Update is called once per frame void Update() { if (JugadorEnZona) { SuenaMusica(); record = GameObject.Find("textoPunto").GetComponent <PuntajeController>(); PlayerPrefs.SetInt("score", record.puntaje2); Application.LoadLevel(Menu); } }
void OnTriggerEnter2D(Collider2D cogiste) { AudioClip clip; if (cogiste.gameObject.name == "Player") { PuntajeController.AgregarPuntos(puntosAdd); gameObject.GetComponent <AudioSource>().playOnAwake = false; clip = gameObject.GetComponent <AudioSource>().clip; AudioSource.PlayClipAtPoint(clip, new Vector3(0, 0, 0)); Destroy(gameObject); } }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); puntajeController = FindObjectOfType <PuntajeController>(); Debug.Log(puntajeController.GetPoints()); }