public override void HitByProjectile(Projectile projectile, Vector3 hitPoint, Vector3 hitNormal, out bool isRicocheted) { base.HitByProjectile(projectile, hitPoint, hitNormal, out isRicocheted); if (!isRicocheted) projectile.SelfDestruct(); }
public override void HitByProjectile(Projectile projectile, Vector3 hitPoint, Vector3 hitNormal, out bool isRicocheted) { base.HitByProjectile(projectile, hitPoint, hitNormal, out isRicocheted); if (!isRicocheted) projectile.SelfDestruct(); }