// Update is called once per frame
    void Update()
    {
        Vector3 centerChunk = getCenterChunkPos();

        while (generator.garbageCollect(centerChunk))
        {
        }

        int generated = 0;

        while (generator.generateMap(centerChunk))
        {
            if (generated++ == 3)
            {
                break;
            }
        }

        generator.secondPass();

        //generator.waterProcess(centerChunk);
    }