Beispiel #1
0
 private void OnTriggerExit(Collider collider)
 {
     if (collider.tag == "startSpawn")
     {
         Destroy(collider.gameObject);
         return;
     }
     else if (collider.tag == "deactivator")
     {
         deactivatedObject = collider.gameObject;
         if (lightningController != null)
         {
             lightningController.AllSetInactive();
         }
         ProceduralGenerator.DeactivateChallenge(deactivatedObject);
     }
     else if (collider.tag == "Player")
     {
         isInsideDestroy = false;
     }
     else
     {
         return;
     }
 }