public void TestCheckConnectedNotConnected(
            [Values(2, 4, 10)] int columns,
            [Values(2, 4, 10)] int rows)
        {
            var pf = new Playfield(columns, rows);

            for (int c = 0; c < columns - 1; c++)
            {
                for (int r = 0; r < rows; r++)
                {
                    pf.GetCell(c, r).State = Cell.States.Black;
                }
            }

            for (int r = 0; r < rows; r++)
            {
                pf.GetCell(columns - 1, r).State = Cell.States.White;
            }

            var cs = new Playfield.CheckState(columns, rows, c => c.IsBlack);

            for (int c = 0; c < columns - 1; c++)
            {
                for (int r = 0; r < rows; r++)
                {
                    Assert.IsFalse(pf.CheckConnected(pf.GetCell(c, r), columns - 1, cs));
                }
            }
        }
        public void TestCheckConnectedForceState(
            [Values(2, 4)] int columns,
            [Values(2, 4)] int rows)
        {
            var pf = new Playfield(columns, rows);

            for (int c = 0; c < columns; c++)
            {
                for (int r = 0; r < rows; r++)
                {
                    pf.GetCell(c, r).State = Cell.States.White;
                }
            }
            pf.GetCell(columns - 1, rows - 1).State = Cell.States.WhiteJeweledBoth;

            var cs = new Playfield.CheckState(columns, rows);

            Assert.IsFalse(pf.CheckConnected(pf.GetCell(0, 0), 1, cs));
            cs.Predicate = c => { if (c.State == Cell.States.WhiteJeweledBoth)
                                  {
                                      cs.FoundJewel = true;
                                  }
                                  return(c.IsWhite); };
            Assert.IsTrue(pf.CheckConnected(pf.GetCell(0, 0), columns - 1, cs));
            Assert.IsTrue(cs.FoundJewel);
        }
    private void CellStateChanged(object sender, CellStateChangedEventArgs args)
    {
        var p = new PlayfieldPoint(args.Column, args.Row);

        switch (args.NewState)
        {
        case Cell.States.Empty:
            RemoveCell(p);
            break;

        case Cell.States.Disabled:
            break;

        case Cell.States.BlackAndWhite:
            break;

        case Cell.States.Black:
        case Cell.States.BlackJeweledBoth:
        case Cell.States.BlackJeweledHorz:
        case Cell.States.BlackJeweledVert:
        case Cell.States.White:
        case Cell.States.WhiteJeweledBoth:
        case Cell.States.WhiteJeweledHorz:
        case Cell.States.WhiteJeweledVert:
            InstantiateVisual(Playfield.GetCell(p));
            break;

        default:
            break;
        }
    }
    private void CellRemoveStateChanged(object sender, CellRemoveStateChangedEventArgs args)
    {
        var p  = new PlayfieldPoint(args.Column, args.Row);
        var go = InstantiateVisual(Playfield.GetCell(p));

        var delay = args.Row * removingDelayMultiplier;

        go?.ScaleTo(0.0f, 1.0f, removingAnim, delay);
    }
        public void TestCheckConnectedIsConnectedUp(
            [Values(2, 4)] int columns,
            [Values(2, 4)] int rows)
        {
            var pf = new Playfield(columns, rows);

            for (int r = 0; r < rows; r++)
            {
                pf.GetCell(0, r).State = Cell.States.Black;
            }
            for (int c = 1; c < columns; c++)
            {
                pf.GetCell(c, rows - 1).State = Cell.States.Black;
            }
            var cs = new Playfield.CheckState(columns, rows, c => c.State == pf.GetCell(0, 0).State);

            Assert.IsTrue(pf.CheckConnected(pf.GetCell(0, 0), columns - 1, cs));
        }
        public void TestCheckConnectedIsConnected(
            [Values(2, 4)] int columns,
            [Values(2, 4)] int rows)
        {
            var pf = new Playfield(columns, rows);

            pf.GetCell(0, 1).State = Cell.States.White;
            pf.GetCell(1, 1).State = Cell.States.White;

            for (int i = 0; i < columns; i++)
            {
                pf.GetCell(i, 0).State = Cell.States.Black;
            }

            var cs = new Playfield.CheckState(columns, rows, c => c.IsBlack);

            Assert.IsTrue(pf.CheckConnected(pf.GetCell(0, 0), columns - 1, cs));
        }
 private void CopyGrid(Playfield playfield)
 {
     for (int row = 0; row < this.size; row++)
     {
         for (int col = 0; col < this.size; col++)
         {
             this.grid[row, col] = playfield.GetCell(row, col);
         }
     }
 }
        public void TestCheckConnectedBackwardsConnected(
            [Values(4)] int columns,
            [Values(4)] int rows)
        {
            var pf = new Playfield(columns, rows);

            for (int r = 0; r < rows; r++)
            {
                pf.GetCell(0, r).State = Cell.States.Black;
            }
            for (int c = 1; c < columns; c++)
            {
                pf.GetCell(c, rows - 1).State = Cell.States.Black;
            }
            var cellToCheck = pf.GetCell(2, 1);

            cellToCheck.State = Cell.States.Black;
            var cs = new Playfield.CheckState(columns, rows, c => c.State == cellToCheck.State);

            Assert.IsFalse(pf.CheckConnected(cellToCheck, columns - 1, cs));
        }
Beispiel #9
0
    PathItem GetPathItemLinkedList()
    {
        var root = new PathItem
        {
            Pos = this.from
        };

        openList.Add(root);

        while (openList.Count > 0)
        {
            var visiting = openList.First();
            openList.Remove(visiting);

            var cell = visiting.Pos;

            if (cell == target)
            {
                return(visiting);
            }

            if (closedList.ContainsKey(cell))
            {
                continue;
            }

            closedList[cell] = visiting;

            for (int i = 0; i < Vector2D.MAX_DIRS; i++)
            {
                int index    = (i + dirOffset) % Vector2D.MAX_DIRS;
                var nextCell = playfield.GetCell(Vector2D.Add(Vector2D.Directions[index], cell.Pos));
                if (playfield.IsWalkable(nextCell))
                {
                    AddToOpenList(visiting, cell, nextCell);
                }
            }

            openList.Sort((a, b) => a.TotalPrevisionalLength - b.TotalPrevisionalLength);
        }
        return(null);
    }
 public void PopulateCell(PlayfieldPoint p, Cell.States state)
 {
     Playfield.GetCell(p).State = state;
 }
Beispiel #11
0
 public PathFinder From(Vector2D p)
 {
     return(From(map.GetCell(p)));
 }