Beispiel #1
0
    //キー操作をチェックする
    void Update()
    {
        PlayerSetting setting = gameObject.GetComponent <PlayerSetting>();

        if (Input.GetKeyUp(KeyCode.UpArrow))
        {
            Move(setting.GetMove(KeyCode.UpArrow));
        }
        if (Input.GetKeyUp(KeyCode.DownArrow))
        {
            Move(setting.GetMove(KeyCode.DownArrow));
        }
        if (Input.GetKeyUp(KeyCode.LeftArrow))
        {
            Move(setting.GetMove(KeyCode.LeftArrow));
        }
        if (Input.GetKeyUp(KeyCode.RightArrow))
        {
            Move(setting.GetMove(KeyCode.RightArrow));
        }
    }