//キー操作をチェックする void Update() { PlayerSetting setting = gameObject.GetComponent <PlayerSetting>(); if (Input.GetKeyUp(KeyCode.UpArrow)) { Move(setting.GetMove(KeyCode.UpArrow)); } if (Input.GetKeyUp(KeyCode.DownArrow)) { Move(setting.GetMove(KeyCode.DownArrow)); } if (Input.GetKeyUp(KeyCode.LeftArrow)) { Move(setting.GetMove(KeyCode.LeftArrow)); } if (Input.GetKeyUp(KeyCode.RightArrow)) { Move(setting.GetMove(KeyCode.RightArrow)); } }