//装備する
    public void OnEquipButton(int weaponNo)
    {
        string weaponName = Common.Weapon.GetWeaponName(weaponNo, true);

        if (weaponName == "")
        {
            return;
        }

        Transform     partsTran     = myPlayerTran.FindChild(Common.Func.GetPartsStructure(customPartsNo));
        GameObject    weapon        = (GameObject)Resources.Load(Common.Func.GetResourceWeapon(weaponName));
        PlayerSetting playerSetting = myPlayerTran.gameObject.GetComponent <PlayerSetting>();

        playerSetting.EquipWeapon(partsTran, weapon);
        if (!playerSetting.isNpc)
        {
            //装備情報保存
            UserManager.userEquipment[partsTran.name] = weaponNo;
            PlayerPrefsUtility.SaveDict <string, int>(Common.PP.USER_EQUIP, UserManager.userEquipment);
        }

        SetEquipWeaponName(Common.CO.partsNameArray[customPartsNo], weaponName);
        weaponListPanel.SetActive(false);
    }