static int GetFloat(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        string arg0 = LuaScriptMgr.GetLuaString(L, 1);
        float  o    = PlayerPrefsUtil.GetFloat(arg0);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Beispiel #2
0
    private void LoadAllSetting()
    {
        bool isAppLaunchedFirstTime = PlayerPrefsUtil.GetBool(PrefsConstant.KEY_IS_APP_LAUNCHED_FIRST_TIME);

        if (!isAppLaunchedFirstTime)
        {
            PlayerPrefsUtil.SetBool(PrefsConstant.KEY_IS_APP_LAUNCHED_FIRST_TIME, true);
            PlayerPrefsUtil.SetFloat(PrefsConstant.KEY_SOUND_VOLUME, 1f);
            PlayerPrefsUtil.SetFloat(PrefsConstant.KEY_MUSIC_VOLUME, 1f);
            PlayerPrefsUtil.SetFloat(PrefsConstant.KEY_GLOBAL_VOLUME, 1f);
        }
        mSoundVolume  = PlayerPrefsUtil.GetFloat(PrefsConstant.KEY_SOUND_VOLUME);
        mMusicVolume  = PlayerPrefsUtil.GetFloat(PrefsConstant.KEY_MUSIC_VOLUME);
        mGlobalVolume = PlayerPrefsUtil.GetFloat(PrefsConstant.KEY_GLOBAL_VOLUME);
        //Debug.Log("Load " + mSoundVolume);
        //Debug.Log("Load " + mMusicVolume);
        //Debug.Log("Load " + mGlobalVolume);
    }
Beispiel #3
0
    private void LoadAllSetting()
    {
        mSoundSlider.value = PlayerPrefsUtil.GetFloat(PrefsConstant.KEY_SOUND_VOLUME);
        mMusicSlider.value = PlayerPrefsUtil.GetFloat(PrefsConstant.KEY_MUSIC_VOLUME);

        int audioType = PlayerPrefsUtil.GetInt(PrefsConstant.AudioType, 0);

        switch (audioType)
        {
        case 0:
            mToggleNational.value = true;
            mToggleLocalism.value = false;
            break;

        case 1:
            mToggleNational.value = false;
            mToggleLocalism.value = true;
            break;
        }
    }