static int GetFloat(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); string arg0 = LuaScriptMgr.GetLuaString(L, 1); float o = PlayerPrefsUtil.GetFloat(arg0); LuaScriptMgr.Push(L, o); return(1); }
private void LoadAllSetting() { bool isAppLaunchedFirstTime = PlayerPrefsUtil.GetBool(PrefsConstant.KEY_IS_APP_LAUNCHED_FIRST_TIME); if (!isAppLaunchedFirstTime) { PlayerPrefsUtil.SetBool(PrefsConstant.KEY_IS_APP_LAUNCHED_FIRST_TIME, true); PlayerPrefsUtil.SetFloat(PrefsConstant.KEY_SOUND_VOLUME, 1f); PlayerPrefsUtil.SetFloat(PrefsConstant.KEY_MUSIC_VOLUME, 1f); PlayerPrefsUtil.SetFloat(PrefsConstant.KEY_GLOBAL_VOLUME, 1f); } mSoundVolume = PlayerPrefsUtil.GetFloat(PrefsConstant.KEY_SOUND_VOLUME); mMusicVolume = PlayerPrefsUtil.GetFloat(PrefsConstant.KEY_MUSIC_VOLUME); mGlobalVolume = PlayerPrefsUtil.GetFloat(PrefsConstant.KEY_GLOBAL_VOLUME); //Debug.Log("Load " + mSoundVolume); //Debug.Log("Load " + mMusicVolume); //Debug.Log("Load " + mGlobalVolume); }
private void LoadAllSetting() { mSoundSlider.value = PlayerPrefsUtil.GetFloat(PrefsConstant.KEY_SOUND_VOLUME); mMusicSlider.value = PlayerPrefsUtil.GetFloat(PrefsConstant.KEY_MUSIC_VOLUME); int audioType = PlayerPrefsUtil.GetInt(PrefsConstant.AudioType, 0); switch (audioType) { case 0: mToggleNational.value = true; mToggleLocalism.value = false; break; case 1: mToggleNational.value = false; mToggleLocalism.value = true; break; } }