private void UseBomb()
    {
        GameObject bomb = Instantiate(PlayerGlobalStatus.GetBomb(), transform.position, Quaternion.identity);

        bomb.GetComponent <Rigidbody2D>().velocity = Vector2.up * 5f;
        bomb.GetComponent <Bomb>().TriggerExplosionCoroutine();
        PlayerGlobalStatus.RemoveBomb();
        uiManagement.UpdateItenIcon(currentItenIndex);
    }