// Use this for initialization
 void Start()
 {
     mPlayerPowerups = this.GetComponent<PlayerPowerupManager>();
     mPlayerFire = this.GetComponent<PlayerFireManager>();
     mPlayerMovement = this.GetComponent<Player2AxisMovement>();
     Global.Health(mPlayerID, 1, true);
 }
Beispiel #2
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    private void setReferences()
    {
        level                = FindObjectOfType <Level>();
        uiManagement         = FindObjectOfType <UiManagement>();
        playerStatus         = FindObjectOfType <PlayerStatus>();
        audioManager         = AudioManager.getInstance();
        playerItensManager   = gameObject.GetComponent <PlayerItensManager>();
        playerFireManager    = gameObject.GetComponent <PlayerFireManager>();
        playerHealthManager  = gameObject.GetComponent <PlayerHealthManager>();
        playerSpritesManager = gameObject.GetComponent <PlayerSpritesManager>();
        playerMoveManager    = gameObject.GetComponent <PlayerMoveManager>();

        //audioManager = FindObjectOfType<AudioManager>();
    }
Beispiel #3
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 private void SetPlayerReference()
 {
     player            = gameObject.GetComponent <Player>();
     playerFireManager = gameObject.GetComponent <PlayerFireManager>();
 }