// Use this for initialization void Start() { mPlayerPowerups = this.GetComponent<PlayerPowerupManager>(); mPlayerFire = this.GetComponent<PlayerFireManager>(); mPlayerMovement = this.GetComponent<Player2AxisMovement>(); Global.Health(mPlayerID, 1, true); }
private void setReferences() { level = FindObjectOfType <Level>(); uiManagement = FindObjectOfType <UiManagement>(); playerStatus = FindObjectOfType <PlayerStatus>(); audioManager = AudioManager.getInstance(); playerItensManager = gameObject.GetComponent <PlayerItensManager>(); playerFireManager = gameObject.GetComponent <PlayerFireManager>(); playerHealthManager = gameObject.GetComponent <PlayerHealthManager>(); playerSpritesManager = gameObject.GetComponent <PlayerSpritesManager>(); playerMoveManager = gameObject.GetComponent <PlayerMoveManager>(); //audioManager = FindObjectOfType<AudioManager>(); }
private void SetPlayerReference() { player = gameObject.GetComponent <Player>(); playerFireManager = gameObject.GetComponent <PlayerFireManager>(); }