// Use this for initialization void Start() { // Add initial force. rigidbody.AddForce (0, 800, 0); // This connects the missile to the normal ship when fired. playerBoss = GameObject.Find ("Player Boss").GetComponent < PlayerBoss > (); }
bool one = true; // SubBoss呼び出しのため void Start() { player = FindObjectOfType <PlayerBoss>(); sound01 = GetComponent <AudioSource>(); this.animator = GetComponent <Animator>(); state = "USUALLY"; }
void Update() { Movement(); LeftOrRight(); ChangeAnimation(); if (FindObjectOfType <PlayerBoss>() != true)//playerBossScript { playerB = null; } }
void Start() { if (playerFreeScript) { playerF = FindObjectOfType <PlayerFree>(); } if (playerBossScript) { playerB = FindObjectOfType <PlayerBoss>(); } }
string prevState; // 前の状態を保存 //state = "KeyUsually"; void Start() { this.animator = GetComponent <Animator>(); if (playerBackgroundScript) { player1 = FindObjectOfType <PlayerBackground>(); } if (playerBossScript) { playerB = FindObjectOfType <PlayerBoss>(); } if (playerFreeScript) { playerF = FindObjectOfType <PlayerFree>(); } state = "KeyUsually"; }
void Start() { player = FindObjectOfType <PlayerBoss>(); posC = FindObjectOfType <BossPosition>(); sb = FindObjectOfType <SubBoss1>(); }