Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        // Add initial force.
        rigidbody.AddForce (0, 800, 0);

        // This connects the missile to the normal ship when fired.
        playerBoss = GameObject.Find ("Player Boss").GetComponent < PlayerBoss > ();
    }
Ejemplo n.º 2
0
    bool one = true;          // SubBoss呼び出しのため

    void Start()
    {
        player        = FindObjectOfType <PlayerBoss>();
        sound01       = GetComponent <AudioSource>();
        this.animator = GetComponent <Animator>();

        state = "USUALLY";
    }
Ejemplo n.º 3
0
    void Update()
    {
        Movement();
        LeftOrRight();
        ChangeAnimation();

        if (FindObjectOfType <PlayerBoss>() != true)//playerBossScript
        {
            playerB = null;
        }
    }
Ejemplo n.º 4
0
 void Start()
 {
     if (playerFreeScript)
     {
         playerF = FindObjectOfType <PlayerFree>();
     }
     if (playerBossScript)
     {
         playerB = FindObjectOfType <PlayerBoss>();
     }
 }
Ejemplo n.º 5
0
    string prevState;         // 前の状態を保存
    //state = "KeyUsually";

    void Start()
    {
        this.animator = GetComponent <Animator>();
        if (playerBackgroundScript)
        {
            player1 = FindObjectOfType <PlayerBackground>();
        }
        if (playerBossScript)
        {
            playerB = FindObjectOfType <PlayerBoss>();
        }
        if (playerFreeScript)
        {
            playerF = FindObjectOfType <PlayerFree>();
        }
        state = "KeyUsually";
    }
Ejemplo n.º 6
0
 void Start()
 {
     player = FindObjectOfType <PlayerBoss>();
     posC   = FindObjectOfType <BossPosition>();
     sb     = FindObjectOfType <SubBoss1>();
 }