Beispiel #1
0
    public void swap()
    {
        abilityPanel.sprite = itemToBePickedUpStats.abilityIcon;

        // Drop current item
        if (abilitySlot.ability)
        {
            GameObject   instance      = Instantiate(abilitySlot.ability.GetComponent <AbilityStats>().abilityItem, player.transform.position, Quaternion.identity) as GameObject;
            AbilityStats instanceStats = instance.GetComponent <AbilityStats>();
            instanceStats.newItem = false;

            AbilityStats statsToDrop = abilitySlot.gameObject.GetComponent <AbilityStats>();

            instanceStats.newItem               = false;
            instanceStats.abilityName           = statsToDrop.abilityName;
            instanceStats.damageLowerBound      = statsToDrop.damageLowerBound;
            instanceStats.damageUpperBound      = statsToDrop.damageUpperBound;
            instanceStats.manaCost              = statsToDrop.manaCost;
            instanceStats.coolDown              = statsToDrop.coolDown;
            instanceStats.specialEffectName     = statsToDrop.specialEffectName;
            instanceStats.specialEffectDamage   = statsToDrop.specialEffectDamage;
            instanceStats.specialEffectDuration = statsToDrop.specialEffectDuration;
            instanceStats.specialEffectRepeat   = statsToDrop.specialEffectRepeat;
            instanceStats.abilityIcon           = statsToDrop.abilityIcon;
            instanceStats.abilityItem           = statsToDrop.abilityItem;
            instanceStats.rarity = statsToDrop.rarity;
        }

        audioManager.pickupAudio();

        // pickup new item
        abilitySlot.ability = ability;
        AbilityStats instanceStats2 = abilitySlot.gameObject.GetComponent <AbilityStats>();

        instanceStats2.newItem               = false;
        instanceStats2.abilityName           = stats.abilityName;
        instanceStats2.damageLowerBound      = stats.damageLowerBound;
        instanceStats2.damageUpperBound      = stats.damageUpperBound;
        instanceStats2.manaCost              = stats.manaCost;
        instanceStats2.coolDown              = stats.coolDown;
        instanceStats2.specialEffectName     = stats.specialEffectName;
        instanceStats2.specialEffectDamage   = stats.specialEffectDamage;
        instanceStats2.specialEffectDuration = stats.specialEffectDuration;
        instanceStats2.specialEffectRepeat   = stats.specialEffectRepeat;
        instanceStats2.abilityIcon           = stats.abilityIcon;
        instanceStats2.abilityItem           = stats.abilityItem;
        instanceStats2.rarity = stats.rarity;

        abilitySlot.resetStats();
        player.GetComponent <PlayerController>().enabled = true;        // Enable movement and attacking
        Destroy(item);
        Destroy(abilityMenu);
    }