Beispiel #1
0
    IEnumerator CreateBullet()
    {
        yield return(new WaitForSeconds(0.1f));

        audioManager.PlayShootSound();

        GameObject bullet = Instantiate(bulletPrefab);

        int layerMask = 1 << 8;

        layerMask = ~layerMask;

        RaycastHit hit;

        if (Physics.Raycast(cameraObject.transform.position, cameraObject.transform.forward, out hit, Mathf.Infinity, layerMask))
        {
            Debug.DrawLine(cameraObject.transform.position, hit.point, Color.magenta);
            bullet.transform.position = bulletSpawn.position;
            bullet.transform.LookAt(hit.point);
        }
        else
        {
            Vector3 point = cameraObject.transform.position + (cameraObject.transform.forward * 1000);
            bullet.transform.position = bulletSpawn.position;
            bullet.transform.LookAt(point);
        }
        shootLock = false;
        //Debug.Break();
        yield return(null);
    }