private void BtnResetCommander_Click(object sender, RoutedEventArgs e)
 {
     Player1.Reset(Gametypes.Commander);
     Player2.Reset(Gametypes.Commander);
     Player3.Reset(Gametypes.Commander);
     Player4.Reset(Gametypes.Commander);
 }
        //private void cmdOpen_Click(object sender, RoutedEventArgs e)
        //{
        //    CmdBar.IsOpen = true;
        //}


        private void BtnResetMP_Click(object sender, RoutedEventArgs e)
        {
            Player1.Reset(Gametypes.Current);
            Player2.Reset(Gametypes.Current);
            Player3.Reset(Gametypes.Current);
            Player4.Reset(Gametypes.Current);
        }