Beispiel #1
0
        public void Update(GameTime gameTime)
        {
            motion.Update(gameTime);
            metoronome.Update(gameTime);
            map.Update(gameTime);
            sound.PlayBGM("Title");
            gameObjectManager.Update(gameTime);

            float delta = (float)gameTime.ElapsedGameTime.TotalSeconds;

            particleManager.Update(delta);
            if (particleManager.IsCount(30))
            {
                particleManager.TitleParticle("title", new Vector2(Screen.Width / 2, 200));
            }

            if (player3.IsHit())
            {
                if (!player3.IsStop())
                {
                    player3.SetPosition2(player4.GetPosition());
                    //if (player3.IsPush())
                    //{
                    //    stop4 = false;
                    //    player4.stop = stop4;
                    //}
                }
                else
                {
                    player3.SetPosition2(player4.GetPosition());
                }
            }
            if (player4.IsHit())
            {
                if (!player4.IsStop())
                {
                    player4.SetPosition2(player3.GetPosition());
                    //if (player4.IsPush())
                    //{
                    //    stop3 = false;
                    //    player3.stop = stop3;
                    //}
                }
                else
                {
                    player4.SetPosition2(player3.GetPosition());
                }
            }

            if (!player3.IsStop() && !player4.IsStop())
            {
                player3.SetPosition(new Vector2(128 * 6 + 15, 128 * 5 + 15));
                player4.SetPosition(new Vector2(128 * 7 + 18, 128 * 5 + 18));
                player4.stop = true;
                player3.stop = false;
            }

            if (Input.GetKeyState(Keys.Right))
            {
                camera.Move(1, 0);
            }
            if (Input.GetKeyState(Keys.Left))
            {
                camera.Move(-1, 0);
            }
            if (Input.GetKeyState(Keys.Up))
            {
                camera.Move(0, -1);
            }
            if (Input.GetKeyState(Keys.Down))
            {
                camera.Move(0, 1);
            }
            if (player3.IsDead() || player4.IsDead())
            {
                isEndFlag = true;
            }
        }